Jun 16, 2021 · We address concurrent games with a qualitative notion of time with parity objectives. This setting allows to express how potential controllers interact with ...
We address concurrent games with a qualitative notion of time with parity objectives. This setting allows to express how potential controllers interact with ...
We address concurrent games with a qualitative notion of time with parity objectives. This setting allows to express how potential controllers interact with ...
Feb 8, 2022 · Abstract. We address concurrent games with a qualitative notion of time with parity objectives. This setting allows to express how potential.
We address concurrent games with a qualitative notion of time with parity objectives. This setting allows to express how potential controllers interact with ...
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A Turn-Based Approach for Qualitative Time Concurrent Games. S. Haddad, D. Lime, and O. Roux. Petri Nets, volume 12734 of Lecture Notes in Computer Science ...
Mar 15, 2022 · The gameplay could be streamlined so much by making yours and enemy animations simultaneous. Yet it's extremely rare.
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Abstract. We consider two-player concurrent games played on graphs, where at each state both players choose moves simultaneously and independently.
Serge Haddad, Didier Lime , Olivier H. Roux: A Turn-Based Approach for Qualitative Time Concurrent Games. Petri Nets 2021: 76-92. manage site settings.
The long-standing best known algorithms for turn-based deterministic coBüchi games uses quadratic time. Turn-based deterministic coBüchi games is a special ...