Apr 21, 2021 · Abstract: This paper presents a multi-objective search-based approach to generate balanced maps for real-time strategy games.
This paper presents a multi-objective search-based approach to generate balanced maps for real-time strategy games. First, an angle-based pruning-power ...
Abstract—This paper presents a multi-objective search-based approach to generate balanced maps for real-time strategy games. First, an angle-based ...
Angle-Based Multi-Objective Evolutionary Algorithm Based On Pruning-Power Indicator for Game Map Generation. L. Ma, S. Cheng, M. Shi, and Y. Guo.
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Angle-Based Multi-Objective Evolutionary Algorithm Based On Pruning-Power Indicator for Game Map Generation ... generation of tracks for high-end racing games ...
We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known ...
Dec 27, 2021 · The generation of effective Pareto set usually involves the use of evolutionary algorithms (EAs) due to their ability to cope with non-convex ...
Jul 30, 2021 · This work proposes a multi-objective optimization algorithm for PET image reconstruction to identify a set of images that are optimal for more than one task.
Missing: Angle- Pruning- Power Game
This text provides an excellent introduction to the use of evolutionary algorithms in multi-objective optimization, allowing use as a graduate course text or ...
Cheng, M. L. Shi, and Y. N. Guo, “Angle-based multi- objective evolutionary algorithm based on pruning-power indicator for game map generation,” IEEE Trans.