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Designing a game controller for motor impaired players

Published: 25 October 2011 Publication History

Abstract

Much progress has been made in building interfaces for people with visual, auditory and motor disabilities, both for day to day activities and for computer interaction. Despite these advances, videogame interaction is highly dependent on hand movement for control. This makes it almost impossible for individuals with motor disabilities to play videogames. In this paper we describe the design of an interaction device for individuals with severe motor disabilities. Through interviews and discussions with a motor-impaired user, we created a device that enables him to play a videogame, using a combination of motion capture and speech recognition. We built a prototype with an accelerometer and a microphone, which allows individuals with upper body motor disabilities to play games designed for people without any disabilities.

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Cited By

View all
  • (2016)The Tyrants, Heroes and Victims Narrative in Accessibility Tracks Papers of the Brazilian Symposium on Human Factors in Computer SystemsProceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems10.1145/3033701.3033702(1-10)Online publication date: 4-Oct-2016
  • (2015)Therapy gameProceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems10.1145/3148456.3148494(1-10)Online publication date: 3-Nov-2015
  • (2015)Video Game to Help in Movement RehabilitationProceedings of the 21st Brazilian Symposium on Multimedia and the Web10.1145/2820426.2823510(165-172)Online publication date: 27-Oct-2015

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Published In

cover image ACM Other conferences
IHC+CLIHC '11: Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
October 2011
393 pages
ISBN:9788576692577

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  • SBC: Sociedade Brasileira de Computa��o

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Brazilian Computer Society

Porto Alegre, Brazil

Publication History

Published: 25 October 2011

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Author Tags

  1. accessibility
  2. devices
  3. human computer interaction
  4. video games

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IHC+CLIHC '11
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  • SBC

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Overall Acceptance Rate 331 of 973 submissions, 34%

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Cited By

View all
  • (2016)The Tyrants, Heroes and Victims Narrative in Accessibility Tracks Papers of the Brazilian Symposium on Human Factors in Computer SystemsProceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems10.1145/3033701.3033702(1-10)Online publication date: 4-Oct-2016
  • (2015)Therapy gameProceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems10.1145/3148456.3148494(1-10)Online publication date: 3-Nov-2015
  • (2015)Video Game to Help in Movement RehabilitationProceedings of the 21st Brazilian Symposium on Multimedia and the Web10.1145/2820426.2823510(165-172)Online publication date: 27-Oct-2015

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