Evaluating the plausibility of edited throwing animations
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- Evaluating the plausibility of edited throwing animations
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Evaluating the plausibility of edited throwing animations
EUROSCA'12: Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer AnimationAnimation budget constraints during the development of a game often call for the use of a limited set of generic motions. Editing operations are thus generally required to animate virtual characters with a sufficient level of variety. Evaluating the ...
Perceptual Evaluation of Motion Editing for Realistic Throwing Animations
Animation budget constraints during the development of a game often call for the use of a limited set of generic motions. Editing operations are thus generally required to animate virtual characters with a sufficient level of variety. Evaluating the ...
Stretchable cartoon editing for skeletal captured animations
SA '11: SIGGRAPH Asia 2011 SketchesIn this work, we describe a new and simple approach to re-use skeleton of animation with joint-based Laplacian-type regularization, in the context of exaggerated skeleton-based character animation. Despite decades of research, interactive character ...
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- SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
- EUROGRAPHICS: The European Association for Computer Graphics
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Eurographics Association
Goslar, Germany
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