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IxD&A - Interaction Design & Architecture(s), Volume 28
Volume 28, Spring 2016
- Enrico Gandolfi, Richard E. Ferdig, Peña Bedesem, Cheng-Chang Lu:
Preface. 3-7
- Ilaria Mariani, Davide Spallazzo:
Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games. 12-33 - Lindsey Balderaz, Kara Rosenblatt:
Preparing Special Educators to use Mobile Technology: A Review of the Literature. 34-48 - Constance Beecher, Jay Buzhardt:
Mobile technology to increase parent engagement. 49-68 - Kara M. Dawson, Pavlo D. Antonenko, Shilpa Sahay, Linda J. Lombardino:
How mobile app developers conceive of dyslexia and what it means for mobile app users. 69-84 - Christopher J. Rivera, Iffat Jabeen, Lee L. Mason:
The Effects of a Computer-Based Video Intervention to Teach Literacy Skills to a Student with a Moderate Intellectual Disability. 85-102
- Marco Degemmis, Berardina De Carolis, Andrej Kosir, Marko Tkalcic:
Preface to the Focus Section. 105-109 - Masahiro Sato, Hidetaka Izumo, Takashi Sonoda:
Model of Personal Discount Sensitivity in Recommender Systems. 110-123 - Rachel Carlos Duque Reis, Carla Lopes Rodriguez, Geiser Chalco Challco, Kamila Takayama Lyra, Leonardo B. Marques, Patrícia Augustin Jaques, Ig Ibert Bittencourt, Seiji Isotani:
Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles. 124-144 - Marc Busch, Elke E. Mattheiss, Wolfgang Hochleitner, Christina Hochleitner, Michael Lankes, Peter Fröhlich, Rita Orji, Manfred Tscheligi:
Using Player Type Models for Personalized Game Design - An Empirical Investigation. 145-163
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