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- research-articleMay 2023
Is Instagram recommended to be used in learning?
IC4E '23: Proceedings of the 2023 14th International Conference on E-Education, E-Business, E-Management and E-LearningPages 145–149https://doi.org/10.1145/3588243.3588268Social media has the potential to enhance the learning process. Nowadays, students frequently use social media, including Instagram. However, most teacher mentions still doubt using Instagram for learning. Therefore a literature review is needed to ...
- research-articleApril 2022
- research-articleApril 2022
Does using comics still relevant and can enhance students’ skills to survive in revolution 4.0?
IC4E '22: Proceedings of the 2022 13th International Conference on E-Education, E-Business, E-Management, and E-LearningPages 168–172https://doi.org/10.1145/3514262.3514280Comics became an alternative learning media because it's close to children and liked by children The study was conducted to find out the relevance of comics in developing the skills needed in era revolution 4.0. The study used the Arksey and O'Malley ...
- research-articleApril 2022
Development of E-Modules Based on Learning Style to Facilitate Study during Pandemic
IC4E '22: Proceedings of the 2022 13th International Conference on E-Education, E-Business, E-Management, and E-LearningPages 53–58https://doi.org/10.1145/3514262.3514277During pandemic covid-19, the government has been implemented distance learning. Distance learning is carried out using technology assistance. The teacher must package the learning to be more attractive and recognize the student's character. One of ...
- research-articleApril 2022
- research-articleMay 2020
Assessing the Potential of Augmented Reality in Education
IC4E '20: Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-LearningPages 93–97https://doi.org/10.1145/3377571.3377621Augmented Reality (AR) is a technology that combines three-dimensional virtual objects (3D) into a real three-dimensional environment. The 3-dimensional model is commonly used as a teaching material aid to make students better understand the knowledge ...
- research-articleMay 2020
The Implementation of Kahoot!: (A Game-Based Student Response System): A Tool Used in Improving Learning Motivation of Elementary School Students
IC4E '20: Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-LearningPages 275–278https://doi.org/10.1145/3377571.3377620Learning motivation will encourage students to be actively involved in a learning process. Nevertheless, learning motivation of students in grade 5 of Taman Muda Ibu Pawiyatan Elementary School is still low showed by the less motivation of students in ...
- research-articleMay 2020
Instructional Design Learning: A Framework of A Blended Discovery-Project Model in Electronic Engineering
IC4E '20: Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-LearningPages 1–4https://doi.org/10.1145/3377571.3377583Learning strategy in society 5.0, like blended learning, has to be developed to solve the lack of managing time and space in teaching and learning for electronics engineering pupils in vocational high school (VHS) Indonesia. The study aims to develop a ...
- research-articleMay 2020
A Mobile-based Assessment in Chemistry: Indonesian Pupils' Perception
- Nur Qomariyah,
- Anti Kolonial Prodjosantoso,
- Muhammad Imron Romadhon,
- Agus Styawan,
- Chalidin Shaleh Zarkasyi,
- Tiara Lestari Paembonan
IC4E '20: Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-LearningPages 195–198https://doi.org/10.1145/3377571.3377582An innovative mobile-based assessment application has been developed to practice pupils' digital literacy to encounter industrial revolution 4.0. The assessment has several advantages compared to traditional assessment using paper and pencil. This study ...
- research-articleMay 2020
The Effects of Online-Based 3D Page Flip Science Module on Elementary School Students' Learning Motivation in Indonesia
IC4E '20: Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-LearningPages 141–144https://doi.org/10.1145/3377571.3377578The quasi-experimental research with non-equivalent control group design concerned here was aimed at determining the effect of applying online learning with a 3D page flip science module as media on elementary school students' learning motivation. A ...