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- short-paperOctober 2024
Decentering the Designer Through Live-Action Roleplay
HttF '24: Proceedings of the Halfway to the Future SymposiumArticle No.: 37, Pages 1–4https://doi.org/10.1145/3686169.3686173More-than-human approaches to HCI design research have gained traction in recent years, facilitating a need to employ new methods that decenter the human perspective. We propose live-action roleplay (larp), as a method and practice within HCI that can ...
- editorialOctober 2024
PACMHCI V8, CHI PLAY, October 2024 Editorial
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 288, Pages 1–2https://doi.org/10.1145/3677053We are excited to present PACM HCI's 2024 issue on games and play research, which contains 63 original and highly relevant articles covering the entire spectrum of HCI games research. As in the previous year, we used three recommendations ' 'Accept with ...
- research-articleOctober 2024
The Impact of Mass Game Industry Layoffs on the CHI PLAY Community
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 475–477https://doi.org/10.1145/3665463.3678861The last two years of 2023 and 2024 has seen massive layoffs in the video game industry. Many games studios laid off a considerable percentage of their work force or closed all together. While the reasons and effects of these layoffs have been ...
- extended-abstractOctober 2024
2nd Workshop on Cars As Social Agents (CarSA): Interdisciplinary Perspectives on Human–Vehicle Interaction
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 45, Pages 1–3https://doi.org/10.1145/3677045.3685460As autonomous vehicles (AVs) emerge as new agents in traffic, it becomes imperative to understand how they can be introduced effectively and acceptably. AVs enter existing socio-technical systems, where members of various social communities are already ...
- research-articleOctober 2024
Data sufficient products: speculative design explorations for sustainable digital futures
Mindtrek '24: Proceedings of the 27th International Academic Mindtrek ConferencePages 188–200https://doi.org/10.1145/3681716.3681719Information technologies promise to make products and services more efficient and sustainable, yet the ICT industry has a substantial ecological footprint that is only expected to grow. This calls for actions beyond improving product efficiency. To this ...
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- research-articleOctober 2024
Ubiquitous Computing in Action: Infrastructure to Support Sensing and Mental Health Research in Practice
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 301–306https://doi.org/10.1145/3675094.3678372Ubiquitous computing technologies have been developed to identify and intervene on mental health symptoms, but these technologies have limited uptake in clinical care. Recent work in human-computer interaction (HCI) and digital mental health has ...
- short-paperOctober 2024
FairComp: 2nd International Workshop on Fairness and Robustness in Machine Learning for Ubiquitous Computing
- Lakmal Meegahapola,
- Dimitris Spathis,
- Marios Constantinides,
- Han Zhang,
- Sofia Yfantidou,
- Niels van Berkel,
- Anind K. Dey
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 996–999https://doi.org/10.1145/3675094.3677572How can we ensure that Ubiquitous Computing (UbiComp) research outcomes are ethical, fair, and robust? While fairness in machine learning (ML) has gained traction in recent years, it remains unexplored, or sometimes an afterthought, in the context of ...
- demonstrationOctober 2024
GestureShirt: Eyes-Free Interaction while Running
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 244–248https://doi.org/10.1145/3675094.3677557Running is a widely practiced sport, and technology is a prominent aspect of the experience. Runners often utilize music, tracking applications, and wearable sensors like heart rate monitors. Engaging with these systems while moving presents specific ...
- research-articleSeptember 2024
Design and Perception of a Soft Shape Change Beneath a Smartwatch
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue MHCIArticle No.: 250, Pages 1–23https://doi.org/10.1145/3676495We explore the design of a watch that can deliver notifications through shape changes, with a specific focus on changes in curvature at the back of the watch face. We explain our design choices and the challenges we faced while creating such a watch. We ...
- research-articleSeptember 2024
- research-articleSeptember 2024
Emotional Hermeneutics. Exploring the Limits of Artificial Intelligence from a Diltheyan Perspective
HT '24: Proceedings of the 35th ACM Conference on Hypertext and Social MediaPages 12–16https://doi.org/10.1145/3648188.3680255This paper explores the intersection of emotional hermeneutics and artificial intelligence (AI), examining the challenges and potential of integrating deep emotional understanding into AI systems. Drawing on Wilhelm Dilthey’s distinction between "...
- research-articleSeptember 2024
Safe Digital Teens: an App to Address Technology-Related Risks for Adolescents
GoodIT '24: Proceedings of the 2024 International Conference on Information Technology for Social GoodPages 333–341https://doi.org/10.1145/3677525.3678679The diffusion of Internet-enabled devices (e.g., smartphones, game consoles, virtual reality (VR) headset, etc.) among adolescents and children has raised several concerns about users’ safety, as well as about their awareness on potential online ...
- short-paperJuly 2024
Scaling High-Leverage Curriculum Scaffolding in Middle-School Mathematics
L@S '24: Proceedings of the Eleventh ACM Conference on Learning @ ScalePages 476–480https://doi.org/10.1145/3657604.3664698Despite well-designed curriculum materials, teachers often face significant challenges in their implementation due to the diverse learning needs present in classrooms. This paper examines whether and how Large Language Models (LLMs) can be leveraged to ...
- research-articleJuly 2024
Say What? Real-time Linguistic Guidance Supports Novices in Writing Utterances for Conversational Agent Training
CUI '24: Proceedings of the 6th ACM Conference on Conversational User InterfacesArticle No.: 15, Pages 1–12https://doi.org/10.1145/3640794.3665554Writing utterances to train conversational agents can be a challenging and time-consuming task, and usually requires substantial expertise, meaning that novices face a steep learning curve. We investigated whether novices could be guided to produce ...
- research-articleJuly 2024
Cross-Cultural Validation of Partner Models for Voice User Interfaces
CUI '24: Proceedings of the 6th ACM Conference on Conversational User InterfacesArticle No.: 19, Pages 1–10https://doi.org/10.1145/3640794.3665537Recent research has begun to assess people’s perceptions of voice user interfaces (VUIs) as dialogue partners, termed partner models. Current self-report measures are only available in English, limiting research to English-speaking users. To improve the ...
- research-articleJuly 2024
Building Blocks Towards More Effective SQL Error Messages
ITiCSE 2024: Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1Pages 241–247https://doi.org/10.1145/3649217.3653552Reading and interpreting error messages are significant aspects of a software developer's work. Despite the importance and prevalence of error messages, especially for novices, SQL compiler error messages from various relational database management ...
- extended-abstractJuly 2024
Empowering End-Users Toward Roles in Sustainable Computing
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferencePages 55–58https://doi.org/10.1145/3656156.3665131Technology has become increasingly embedded throughout our lives and rapid technological innovation promises even more uses of future technologies. In fact, much of how technology is designed and sold to consumers centers around its usability. We relate ...
- research-articleJuly 2024
"Tuning in and listening to the current": Understanding Remote Ritual Practice in Sufi Communities
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 2633–2648https://doi.org/10.1145/3643834.3661593Design research and HCI increasingly explore techno-spirituality. We investigated Sufi practices of group zikr, a ritual practice of remembrance of God. We focus on zikr groups that offer online or hybrid participation. We conducted a qualitative study ...
- ArticleJune 2024
A Proposal for an Interactive Assistant to Support Exploratory Data Analysis in Educational Settings
AbstractIn the realm of data science, the critical phases of data pre-processing and exploratory data analysis (EDA) play a fundamental role in ensuring the quality of data for downstream processes. However, these phases often present formidable ...
- ArticleJune 2024
A Study on the Developmental Process and Application Mode of AI Digital Humans in Cartoon Style: A Case Study of an Offline Doll Machine Store in Shenzhen
AbstractIn today’s era of rapid AI development, a bunch of AI-based products and services are being implemented, reshaping various industries with its transformative power. In recent years, In the field of AI digital beings, Chinese researchers have ...