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- research-articleAugust 2024
Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten Classroom
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 31, Issue 3Article No.: 41, Pages 1–45https://doi.org/10.1145/3674506Enabling opportunities for young children with disabilities to co-engage in learning activities alongside their non-disabled peers is essential for promoting equity in early childhood education. We investigate how collaborative technology can be designed ...
- research-articleApril 2024
Opportunities and Challenges in Using Tangible, Teleoperated Voice Agents in Kid-Driven Moments in Play Among Families with Neurodivergent Children
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW1Article No.: 103, Pages 1–25https://doi.org/10.1145/3637380Child-agent interaction research has largely focused on automated voice agents, although privacy concerns and quality of interactions serve as a rationale for using teleoperated agents in some settings. Research on neurodivergent children's interactions ...
- research-articleApril 2023
Family Negotiation in Joint Media Engagement with Creative Computing
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 92, Pages 1–15https://doi.org/10.1145/3544548.3580667HCI researchers have been investigating family dynamics with new and emerging technologies during joint media engagement (JME) experiences. However, most studies describe family dynamics from parents’ perspectives, such as their roles and mediation ...
- research-articleApril 2022
Joint Media Engagement in Families Playing Animal Crossing: New Horizons during the COVID-19 Pandemic
- Jesse J. Martinez,
- Travis W. Windleharth,
- Qisheng Li,
- Arpita Bhattacharya,
- Katy E. Pearce,
- Jason Yip,
- Jin Ha Lee
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW1Article No.: 100, Pages 1–22https://doi.org/10.1145/3512947The video game Animal Crossing: New Horizons (AC:NH) launched during the COVID-19 pandemic and families turned to it as a game to play together during isolation. This interview study of 27 families considered how families used AC:NH for Joint Media ...
- posterOctober 2020
A New Approach to Parallel Interaction through Co-located and Object-oriented Storytelling
CSCW '20 Companion: Companion Publication of the 2020 Conference on Computer Supported Cooperative Work and Social ComputingPages 233–238https://doi.org/10.1145/3406865.3418315Storytelling which is a productive intimate parent-child interaction activity can promote children's emotional management, social competence, and cognitive ability. Joint media engagement (JME) provides digital interaction and becomes a convenient tool ...
- research-articleMay 2019
Communication Breakdowns Between Families and Alexa
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 243, Pages 1–13https://doi.org/10.1145/3290605.3300473We investigate how families repair communication breakdowns with digital home assistants. We recruited 10 diverse families to use an Amazon Echo Dot in their homes for four weeks. All families had at least one child between four and 17 years old. Each ...
- research-articleNovember 2018
Joint Media Engagement between Parents and Preschoolers in the U.S., China, and Taiwan
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 2, Issue CSCWArticle No.: 192, Pages 1–19https://doi.org/10.1145/3274461Global app marketplaces make families in foreign countries easily accessible to developers, but most scholarship on joint media engagement (JME) between parents and children reports on data from participants in Western contexts. We conducted an ...
- research-articleNovember 2018
How Latino Children in the U.S. Engage in Collaborative Online Information Problem Solving with their Families
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 2, Issue CSCWArticle No.: 140, Pages 1–26https://doi.org/10.1145/3274409Approximately 8 million U.S. children have at least one immigrant parent. Lower-socioeconomic (SES) immigrant parents often rely on their children's language skills to problem-solve family needs-a practice known as brokering. Yet it is unknown how ...
- research-articleApril 2018
Let's Play!: Digital and Analog Play between Preschoolers and Parents
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 659, Pages 1–13https://doi.org/10.1145/3173574.3174233Play is an enjoyable and developmentally useful part of early childhood, and parent-child play is a highly productive mechanism by which children learn to participate in the world. We conducted an observational lab study to examine how 15 parent-child ...
- abstractJune 2017
Playing Together: The Importance of Joint Engagement in the Design of Technology for Children
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 749–752https://doi.org/10.1145/3078072.3081310In this workshop, we will be discussing real world case studies, as well as theoretical approaches used by researchers, designers, and academics to design technology for children that includes and fosters co-play and JME experiences. Our discussion will ...
- research-articleMay 2017
It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile Game
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 1483–1496https://doi.org/10.1145/3025453.3025761Though prior work shows parents worry about screen media experiences displacing physical activity and time outdoors, this research does not account for location-based mobile games like Pokémon GO, which specifically facilitate outdoor activity. To fill ...
- research-articleFebruary 2013
Electric agents: fostering sibling joint media engagement through interactive television and augmented reality
- Rafael Ballagas,
- Th�r�se E. Dugan,
- Glenda Revelle,
- Koichi Mori,
- Maria Sandberg,
- Janet Go,
- Emily Reardon,
- Mirjana Spasojevic
CSCW '13: Proceedings of the 2013 conference on Computer supported cooperative workPages 225–236https://doi.org/10.1145/2441776.2441803Electric Agents is a multi-player game that uses augmented reality on mobile phones to facilitate in-room collaboration and promote joint media engagement around interactive educational television content in the home. Joint media engagement describes '...