Development and Evaluation of a Serious Game on Pressure Injury Prevention for the Training of Patient Relatives: A Quasi-Experimental Study
In recent years, serious games have been used as an educational method in various fields such as economy, marketing, military, education, and health as a training method. Pressure injuries (PIs) are a significant health problem and clinical ...
Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment
Gamification research and practice have gained popularity, but there is a lack of experimental and field evidence regarding the effectiveness of specific design elements and their use contexts especially in developing countries.
AimThis ...
The Playing Motivations of Male and Female Gamers and the Effects of Stereotypes on Their Motivations in Honor of Kings
Honor of Kings (HoK) is one of the most popular mobile games worldwide. To understand why players actively engage with digital games, it is essential to focus on their gaming motivations. However, no previous studies were found to have ...
Openness to Experience Predicts Engagement in Role-Play: Evidence From Two Methodologies
Role-play, or the transient embodiment of a different role from one’s own, is a uniquely human activity that permeates many aspects of life. However, what psychosocial factors is one’s involvement in role-play associated with? Current role-...
Measuring the Level of Fidelity Required for Transfer of Learning in Simulation-Based Learning Exercises for Novice and Experienced Practitioners
An acknowledged conundrum which exists for designers of simulation-based learning exercises centres on how much fidelity is required to aid transfer of learning from the classroom to the field of application and what is the influence of the ...
Exploring the Potential of Using a Text-Based Game to Inform Simulation Models of Risky Migration Decisions
- Ariana Modirrousta-Galian,
- Toby Prike,
- Philip A. Higham,
- Martin Hinsch,
- Sarah Nurse,
- Souhila Belabbas,
- Jakub Bijak
In this paper, we explore the potential of games to collect empirical data for informing agent-based simulation models of migration. To examine the usefulness of game-based approaches, we conducted a simple, yet carefully designed ...
Towards a Reconciliation Between Simulational, Ludic, and Historiographical Practices in Research
Simulations, ludic or otherwise, have so far struggled to gain a foothold in mainstream historiography. Some authors suggest there may be fundamental incompatibilities between history and the language of simulations and scholarly games. ...
Dynamic Cognitive Load Assessment in Virtual Reality
Recent advances in non-invasive physiologic monitoring leverage machine learning to provide unobtrusive, real-time assessments of a learner’s cognitive load (CL) as they engage in specific tasks. However, the performance characteristics of ...
Virtual Reality simulation and Video Lecture are Equally Effective in Abscess Incision Training: A Multicentre Randomised Controlled Trial
The aim of the study was to evaluate undergraduate medical students’ knowledge and self-confidence to perform abscess incision after virtual reality-simulation or video lecture. Pre and post-knowledge assessment was conducted.
Materials ...