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- research-articleAugust 2014
Comparing the effectiveness of stereo projection versus 3D TV in inducing self-motion illusions (vection)
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 128https://doi.org/10.1145/2628257.2628360A necessary part of developing effective and realistic Virtual Reality (VR) simulations is emulating perceptual sensations that occur to humans in corresponding natural environments. VR users are often seated and unable to freely move through the ...
- research-articleAugust 2014
Distance estimation in virtual environments using different HMDs
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 130https://doi.org/10.1145/2628257.2628359A previous study, Young et al. [2014], explored comparisons between cost-differentiated head-mounted displays for the evaluation of various perception and action tasks. One of the comparisons in that work was egocentric distance estimation comparison ...
- research-articleAugust 2014
Egocentric distance estimation on a discontinuous ground surface in the virtual environment
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 131https://doi.org/10.1145/2628257.2628358The results of multiple studies conducted in the real world have demonstrated that human observers are usually very accurate in judging egocentric distance (the distance from the observer to a target) up to about 25 meters if the target is located on a ...
- research-articleAugust 2014
A pilot study on binocular rivalry and motion using virtual reality
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 125https://doi.org/10.1145/2628257.2628357When two eyes view different objects or scenes at the same time, stable binocular single vision gives way to alternations in perception. Called binocular rivalry, this beguiling phenomenon discloses the existence of inhibitory interactions between ...
- research-articleAugust 2014
Haptic mirror for active exploration of facial expressions by individuals who are blind
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 133https://doi.org/10.1145/2628257.2628356Communicating different emotions to individuals who are blind through tactile feedback is an active area of research. But most work is static in nature as different facial expressions of emotions are conveyed through a fixed set of facial features which ...
- research-articleAugust 2014
Perceptual gloss space BRDF projection, uniformity validation, and lightness distance metric
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 136https://doi.org/10.1145/2628257.2628355A perceptually uniform gloss space was defined in Pellacini et al. [2000] as a reparameterization of the Ward BRDF model. Two dimensions, distinctness-of-image gloss and contrast gloss, were found to be enough to describe gloss perception, and the ...
- research-articleAugust 2014
Calibration and depth matching accuracy with a table-mounted augmented reality haploscope
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 127https://doi.org/10.1145/2628257.2628354In many medical Augmented Reality (AR) applications, doctors want the ability to place a physical object, such as a needle or other medical device, at the depth indicated by a virtual object. Often, this object will be located behind an occluding ...
- research-articleAugust 2014
Occlusion aware digital colouring for comics
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 134https://doi.org/10.1145/2628257.2628353A common workflow for modern comic artists is to create an inked line drawing using traditional tools. Then the drawing is scanned as black and white line art and coloured digitally using an application such as Photoshop [Abel and Madden 2012]. The ...
- research-articleAugust 2014
Countering user deviation during redirected walking
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 129https://doi.org/10.1145/2628257.2628352Redirected Walking is technique that leverages human perception characteristics to allow locomotion in virtual environments larger than the tracking area. Among the many redirection techniques, some strictly depend on the user's current position and ...
- research-articleAugust 2014
'Explorances' or why (some) physical entities help us be more creative
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 132https://doi.org/10.1145/2628257.2628351We believe that every physical entity has a set of attributes that defines the degree of how creatively it can be used. For example, the affordances, abstractness and modular nature of Lego™ blocks allows them to take on different forms of expression ...
- research-articleAugust 2014
Perception of congruent facial and haptic expressions of emotions
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 135https://doi.org/10.1145/2628257.2628349Haptic expression of emotions has received less attention than other modalities. Bonnet et al. [2011] combine visio-haptic modalities to improve the recognition and discrimination of some emotions. However, few works investigated how these modalities ...
- research-articleAugust 2014
An affective movie rating system
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPage 126https://doi.org/10.1145/2628257.2628348Modern media recommendation systems work based on the content of videos previously seen. While this may work for the habitual viewer, it is not always appropriate for many users whose tastes change based on their moods. A lot can be gathered from a ...
- research-articleAugust 2014
Minication affects action-based distance judgments in oculus rift HMDs
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPages 91–94https://doi.org/10.1145/2628257.2628273Distance perception is a crucial component for many virtual reality applications, and numerous studies have shown that egocentric distances are judged to be compressed in head-mounted display (HMD) systems. Geometric minification, a technique where the ...
- research-articleAugust 2014
Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments
- Elham Ebrahimi,
- Bliss Altenhoff,
- Leah Hartman,
- J. Adam Jones,
- Sabarish V. Babu,
- Christopher C. Pagano,
- Timothy A. Davis
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPages 103–110https://doi.org/10.1145/2628257.2628268Research in visuo-motor coupling has shown that the matching of visual and proprioceptive information is important for calibrating movement. Many state-of-the art virtual reality (VR) systems, commonly known as immersive virtual environments (IVE), are ...