Dec 15, 2001 · In this contribution, we revisit some of our past and ongoing projects to motivate an evolution of character-based presentation systems. This ...
Lifelike characters, or animated agents, provide a promising option for interface development because they allow us to draw on communication.
Dec 1, 2001 · We argue that a central planning component for automated agent scripting is not always a good choice, especially not in the case of interactive performances.
Lifelike characters, or animated agents, provide a promising option for interface development because they allow us to draw on communication and interaction ...
Download Paper. Get paper at AAAI ; Full Title, Controlling the Behaviour of Animated Presentation Agents in the Interface: Scripting versus Instruc ; Year, 2001.
Missing: Instructing. | Show results with:Instructing.
Mar 13, 2016 · A strong argument for using characters in the interface is that they enrich the repertoire of available options which allow to emulate more ...
Life-like characters are increasingly gaining the attention of researchers and commercial developers of user interfaces. A strong argument in favor of using ...
Missing: versus | Show results with:versus
Controlling the behavior of animated presentation agents in the interface: Scripting versus Instructing · Elisabeth André ; A Scripting Language for Multimodal ...
André, E., Rist, T.: Controlling the Behaviour of Animated. Presentation Agents in the Interface: Scripting vs. Instructing. In: AI Magazine 22 (4), 2001, pp ...
We found that people perceive differences among the agents on several dimensions, such as likeability, and that the agents differ in pedagogical efficacy.