Designing Serious Videogames through Concept Maps. from www.researchgate.net
The study [31] introduces a novel technique using concept maps for the design of serious video games, in Ejemovil Editor. The goal is that teachers can be able ...
The purpose of this study was to present and evaluate a new technique through the use of concept maps for the design of serious videogames using Ejemovil ...
Abstract. The purpose of this study was to present and evaluate a new tech- nique through the use of concept maps for the design of serious videogames.
This paper proposes and discusses a 4-dimension classification: Interface, Interaction, Cognition, and Evaluation, assembled from the features related to ...
Title, Designing Serious Videogames through Concept Maps. Authors, Jaime Sánchez, Matías Espinoza. Publication date, 2013.
Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev. Hosted as a part of SLEBOK on ...
The purpose of this study was to present and evaluate a new technique through the use of concept maps for the design of serious videogames using Ejemovil ...
The purpose of this study was to present and evaluate a new technique through the use of concept maps for the design of serious videogames using Ejemovil ...
Bibliographic details on Designing Serious Videogames through Concept Maps.
use of concept maps in the design of serious games as a replacement of the typical inventory collected by players in role-playing games; instead of players ...