The purpose of this study was to present and evaluate a new technique through the use of concept maps for the design of serious videogames using Ejemovil ...
Abstract. The purpose of this study was to present and evaluate a new tech- nique through the use of concept maps for the design of serious videogames.
This paper proposes and discusses a 4-dimension classification: Interface, Interaction, Cognition, and Evaluation, assembled from the features related to ...
Title, Designing Serious Videogames through Concept Maps. Authors, Jaime Sánchez, Matías Espinoza. Publication date, 2013.
BibSLEIGH — Designing Serious Videogames through Concept Maps
bibtex.github.io › HCI-AS-2013-SanchezE
Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev. Hosted as a part of SLEBOK on ...
The purpose of this study was to present and evaluate a new technique through the use of concept maps for the design of serious videogames using Ejemovil ...
The purpose of this study was to present and evaluate a new technique through the use of concept maps for the design of serious videogames using Ejemovil ...
Bibliographic details on Designing Serious Videogames through Concept Maps.
use of concept maps in the design of serious games as a replacement of the typical inventory collected by players in role-playing games; instead of players ...