We consider the problem of evaluating the visual quality of animations in which physical parameters have been distorted or degraded, either unavoidably due to ...
For many systems that produce physically based animations, plau- sibility rather than accuracy is acceptable. We consider the prob- lem of evaluating the ...
We consider the problem of evaluating the visual quality of animations in which physical parameters have been distorted or degraded, either unavoidably due to ...
For many systems that produce physically based animations, plausibility rather than accuracy is acceptable. We consider the problem of evaluating the visual ...
Reference: Evaluating the Visual Fidelity of Physically Based Animations. O Sullivan, Carol, Dingliana, John, Giang, Thanh and Kaiser, Mary K.. In ACM Trans.
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Evaluating the visual fidelity of physically based animations. ACM Transactions on Graphics 22, No. 3 (SIGGRAPH 2003) pp. 527-536. 2003. [Pop00] Popovic, J ...
Decreased visual fidelity may simplify training and lead to better concentration whereas high visual fi- delity may resemble the real world better, increas- ing ...
We present a method for evaluating the physical realism of character animations, by using musculoskeletal model simulation resulting from biomechanics research.
We present a method for evaluating the physical realism of character animations, by using musculoskeletal model simulation resulting from biomechanics research.
Evaluating the perceptual plausibility of edited animations can therefore contribute greatly towards producing visually plausible animations. In this paper, we ...