We present a new algorithm that extends Seitz and Dyer's Voxel Coloring algorithm. Unlike their algorithm, ours can use images from arbitrary camera locations.
Unlike. Voxel Coloring, GVC allows input cameras to be placed at arbitrary locations in and around the scene. This is why we call it Generalized Voxel Coloring.
Generalized Voxel Coloring. from www.researchgate.net
Feb 2, 2015 · . Starting with a set of calibrated photographs taken of a scene, voxel coloring algorithms reconstruct three-dimensional surface models on a ...
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We present a new algorithm that extends Seitz and Dyer's Voxel Coloring algorithm. Unlike their algorithm, ours can use images from arbitrary camera locations.
A new algorithm is presented that extends Seitz and Dyer's Voxel Coloring algorithm and, unlike Kutulakos and Seitz's Space Carving technique, the resulting ...
Generalized Voxel Coloring. from openaccess.city.ac.uk
Jan 23, 2015 · One variation of our algorithm minimizes color consistency comparisons; another uses less memory and can be accelerated with graphics hardware.
Our goal is to reconstruct the geometry and color of an object, from a set of pictures. To make the problem easier, we require some information about each ...
As a solution, we present a voxel coloring technique that traverses a discretized 3D space in a generalized “depth-order” to identify voxels that have a ...
and Dyer's voxel coloring algorithm, they called Generalized. Voxel Coloring(GVC), unlike voxel coloring , it can use images from arbitrary camera locations ...