We present a novel hybrid rendering system for crowds that solves the classic problem of degraded quality of image-based representations at close distances by ...
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, ...
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such.
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such.
We present a novel hybrid rendering system for crowds that solves the classic problem of degraded quality of image-based representations at close distances by ...
In [5] we presented a LOD rendering system for crowds, where seamless interchanges between pre-generated impostors and geometry model representations were ...
by Simon Dobbyn, John Hamill, Keith O'Conor and Carol O'Sullivan. View PDF. Reference: Geopostors: a real-time geometry / impostor crowd rendering system.
by Simon Dobbyn, John Hamill, Keith O'Conor and Carol O'Sullivan. View PDF. Reference: Geopostors: a real-time geometry/impostor crowd rendering system.
Dobbyn et al. [DHOO05] introduced the Geopostors, a hybrid system combining pre-generated impostors with a polygon-based representation. Figure 11 shows how ...
Various methods have been proposed to animate and render large crowds of humans in real time for applications such as games and interactive walkthroughs.