This paper proposes and evaluates an efficient edge-list handling method for a 2D vector graphics hardware accelerator. The proposed method selects edges that ...
In rendering two-dimensional (2D) vector graphics, edge lists are often so large that their handling hinders the desired operation of portable devices.
Abstract: In rendering two-dimensional (2D) vector graphics, edge lists are often so large that their handling hinders the desired operation of portable ...
This paper proposes and evaluates an efficient edge-list handling method for a 2D vector graphics hardware accelerator. The proposed method selects edges that ...
Abstract. In this paper, a novel algorithm for rendering antialiased 2D polygons is presented. Although such algorithms do exist, they are inefficient when ...
Apr 24, 2017 · It depends on the topology of the blob. If the blob is smooth and has no voids inside you can do this: approach blob from far. Scan across blob location.
Handling Edge Lists in 2D Vector Graphics Hardware. J. Circuits Syst. Comput. 21(3) (2012); 2011. [j2]. view. electronic edition via DOI (open access) ...
In rendering two-dimensional (2D) vector graphics, edge lists are often so large that their handling hinders the desired operation of portable devices. This ...
We present a method for resolution independent rendering of paths and bounded regions, defined by quadratic and cubic spline curves,.
Jun 13, 2020 · If you need portable results pixel to pixel on various platforms then CPU based rendering is more straightforward than using the GPU.