We describe Zero-G, a real-time weight compensation system aimed at improving user comfort by compensating for the weight of both the exoskeleton and arms (zero ...
We describe Zero-G, a real-time weight compensation system aimed at improving user comfort by compensating for the weight of both the exoskeleton and arms (zero ...
Our experience with a Haptic Workstation™ has shown that this device is uncomfortable to use during long ses- sions. The main reason is the uncomfortable ...
We describe Zero-G, a real-time weight compensation system aimed at improving user comfort by compensating for the weight of both the exoskeleton and arms (zero ...
An important criterion for transparent handling and comfortable rehabilitation with exoskeletons is the efficient gravity compensation in order to achieve a ...
The approach we followed consisted on compensating for the weight of the device and the arms. We developed a gravity compensation system called Zero-G: it ...
Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. Ott R., Gutierrez M., Thalmann D., Vexo F. Expand. Publication type ...
Improving User Comfort in Haptic Virtual Environments through Gravity Compensation pp. 401-409. Telemaque, a New Visuo-Haptic Interface for Remediation of ...
Improving user comfort in haptic virtual environments through gravity compensation. R Ott, M Gutiérrez, D Thalmann, F Vexo. First Joint Eurohaptics Conference ...
Oct 7, 2022 · Gravity compensation has been proven to be crucial for the accuracy and capability of force displays, which are critical for haptic devices to ...