This framework enables the creation of crowd scenarios using captured human motions, thereby generating simulations similar to those found in commercial games ...
Aug 27, 2011 · This framework enables the creation of crowd scenarios using captured human motions, thereby generating simulations similar to those found in ...
Aug 27, 2011 · In order to simulate plausible groups or crowds of virtual charac- ters, it is important to ensure that the individuals in a crowd do not.
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This framework enables the creation of crowd scenarios using captured human motions, thereby generating simulations similar to those found in commercial games ...
Feb 15, 2023 · This paper reports on experimental results indicating that a viewer's perception of motion characteristics is affected by the geometric model ...
Human figures have been animated using a variety of geometric models, including stick figures, polygonal models and NURBS-based models with muscles, ...
An experimental framework for evaluating human motion is presented, which allows both the static and dynamic aspects of an animation to be controlled, ...
This project aims at creating variety in human motionsby focusing on how viewers perceive motion variations to automatically produce natural motion ...
Abstract. Human figures have been animated using a variety of geometric models including stick figures, polygonal models, and NURBS-based models with ...
Dec 14, 2011 · In the current study, we examined the perception of biological motion amongst Mundurucu volunteers, in an attempt to gather the first true set ...