Polypostors: 2D Polygonal Impostors for 3D Crowds. Ladislav Kavan. ∗ 1. Simon ... either Impostors, Polypostors or skinned meshes). For Impostors, we use ...
This paper proposes an alternative method that significantly improves upon pre-computed impostors: automatically generated 2D polygonal characters (or ...
Polypostors: 2D polygonal impostors for 3D crowds. from www.researchgate.net
Jul 17, 2024 · Conference PaperPDF Available. Polypostors: 2D polygonal impostors for 3D crowds ... Geopostors: A real-time geometry/impostor crowd ...
This paper proposes an alternative method that significantly improves upon pre-computed impostors: automatically generated 2D polygonal characters (or ...
Polypostors: 2D polygonal impostors for 3D crowds. Ladislav Kavan, Simon Dobbyn, Steven Collins, Jirí Zára and Carol O'Sullivan. In Proceedings of the 2008 ...
Characters are animated by applying the joint rotations directly to the impostors, instead of choosing a single impostor for the whole character from a set of ...
Various methods have been proposed to animate and render large crowds of humans in real time for applications such as games and interactive walkthroughs.
O'Sullivan, Polypostors: 2d polygonal impostors for 3d crowds, in: Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games, I3D '08, ACM, New ...