Dataset: Personalized Training via Serious Game to Improve Daily Living Skills in Pediatric Patients with ASD

Citation Author(s):
Ersilia
Vallefuoco
Carmela
Bravaccio
Giovanna
Gison
Leandro
Pecchia
Alessandro
Pepino
Submitted by:
ersilia vallefuoco
Last updated:
Mon, 01/10/2022 - 08:08
DOI:
10.21227/v86n-n454
License:
0
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Abstract 

Serious games (SGs) are innovative technological solutions to support children and adults with Autism Spectrum Disorder (ASD). We designed and developed a 3D personalized SG aimed to support children and teens with ASD in practicing a specific daily living activity: shopping in a supermarket. In our experiment, ten participants with ASD (8 males/2 females; age range 8-16 years) played ten game sessions, one per week, for no more than 30 minutes. To assess the validity of our SG, the participants underwent a real-life experience pre- and post-training in a real-life supermarket. Changes in daily living skills among participants were evaluated through specific tools: a form based on the International Classification of Functioning, Disability and Health for Children and Youth (ICF-CY).

The present dataset reports the feature of our participants, scores pre- and post-training of the ICF-CY codes and their Environmental Factors. The scores pre- and post-training of the ICF-CY codes and their Environmental Factors were obtained by analyzing the real-life shopping sessions by two independent observers.

Instructions: 

The dataset comprises features of participants, scores pre- and post-training of the ICF-CY codes and their Environmental Factors in the two real-life shopping experiences (at baseline and at after 10 game sessions). The scores pre- and post-training of the ICF-CY codes and their Environmental Factors were obtained by analyzing the real-life shopping sessions by two independent observers. The dataset contains the final scores (calculated as the median between the two observers) and the scores of each observer. �

The data are formatted in a .xlsx file.