Five years after the events of The Last of Us, Ellie embarks on another journey through a post-apocalyptic America on a mission of vengeance against a mysterious militia.Five years after the events of The Last of Us, Ellie embarks on another journey through a post-apocalyptic America on a mission of vengeance against a mysterious militia.Five years after the events of The Last of Us, Ellie embarks on another journey through a post-apocalyptic America on a mission of vengeance against a mysterious militia.
- Won 3 BAFTA Awards
- 39 wins & 37 nominations total
Storyline
Did you know
- TriviaThe composer for both games, Gustavo Santaolalla, can be seen sat in a chair playing the theme on his banjo, just after you leave Ellie's and pet the dog.
- GoofsGasoline expires in a matter of months. After more than 20 years of untreated gas, the vehicles the characters commandeer wouldn't be drivable.
- Alternate versionsDue to CERO's strict policies on violence and sexuality, the Japanese version is censored to tone down the sex scenes and remove the gore entirely.
Featured review
Sometimes brilliance is misunderstood.
Finished The Last of Us Part II and started Survival+. Blew me away! The editing in this game is beyond impressive. It reminds me of the editing in Pulp Fiction, which took some people time to get used to. Now, this kind of editing is common in cinema, but to have it in a game is really impressive. I gotta say, I was expecting a bad ending, too but was pleasantly surprised. Technically and gameplay wise it is the best 3rd person shooter I've ever played and best stealth game, too. Better than the first and my new all time favourite game tied with God of War.
This game and the first have been given different themes. The first was, 'The journey, companionship, fate and destiny', while Part 2's themes are, 'vengeance and the cycle of violence'. Makes so much sense now, after playing the game in full and seeing how it ends. I'm happy. I definitely would not have had the same experience if I hadn't played the whole game myself and just watched the cut scenes, or watched someone else stream a play through. You slowly grow to feel empathy for Abbey by playing the entire game. This is why I believe some of the haters did not play through the whole game themselves.
The people who aren't happy with the story wanted to hate Abbey, but instead were forced to feel empathy for her. Funny, cause if the first part of Abbey's story never happened these haters would have really liked her and not disliked the story.
You do not have to like Abbey (I eventually did), but you are meant to feel empathy for her. This is the part some people struggled with. The whole point of the script is to feel empathy for every single human in the game, even the lesser enemies as you kill them. I commend Naughty Dog and Neil Druckmann for taking such risks. If they never did what they did with the story we would more than likely have had just another game instead of this masterpiece.
This game and the first have been given different themes. The first was, 'The journey, companionship, fate and destiny', while Part 2's themes are, 'vengeance and the cycle of violence'. Makes so much sense now, after playing the game in full and seeing how it ends. I'm happy. I definitely would not have had the same experience if I hadn't played the whole game myself and just watched the cut scenes, or watched someone else stream a play through. You slowly grow to feel empathy for Abbey by playing the entire game. This is why I believe some of the haters did not play through the whole game themselves.
The people who aren't happy with the story wanted to hate Abbey, but instead were forced to feel empathy for her. Funny, cause if the first part of Abbey's story never happened these haters would have really liked her and not disliked the story.
You do not have to like Abbey (I eventually did), but you are meant to feel empathy for her. This is the part some people struggled with. The whole point of the script is to feel empathy for every single human in the game, even the lesser enemies as you kill them. I commend Naughty Dog and Neil Druckmann for taking such risks. If they never did what they did with the story we would more than likely have had just another game instead of this masterpiece.
- caweatherby
- Jul 8, 2020
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