ARTICLE
|
doi:10.20944/preprints201910.0363.v1
Subject:
Social Sciences,
Education
Keywords:
gamification; science education; flipped classroom; active learning methods; higher education
Online: 31 October 2019 (07:56:59 CET)
ARTICLE
|
doi:10.20944/preprints202106.0452.v1
Online: 17 June 2021 (09:16:56 CEST)