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SuperStreamer: Enabling Progressive Content Streaming in a Game Engine

Published: 01 October 2016 Publication History

Abstract

This technical demonstration presents the SuperStreamer project, which enables progressive game assets streaming to players while games are played, reducing the startup time required to download and start playing a cloud-based game. SuperStreamer modifies a popular game engine, Unreal Engine 4, to support developing and playing games with progressive game asset streaming. With SuperStreamer, developers can mark the minimal set of files, containing only the game content essential to start playing the game. When a player plays the game, these minimal set of files will be downloaded to the player's device. SuperStreamer also generates low resolution textures automatically when a developer publishes a game, and these low resolution textures are transmitted first into the game client. As players move through a game level, high quality textures required for the game will be downloaded. In our demo game, we are able to decrease the time taken to startup and load the first game level by around 30%.

Supplementary Material

ZIP File (de479.mp4.zip)
Video demonstration of the SuperStreamer system with user guide.

References

[1]
B. Anand and A. J. H. Edwin. Gamelets -- multiplayer mobile games with distributed micro-clouds. In The 7th International Conference on Mobile Computing and Ubiquitous Networking (ICarnegie Mellon University), 2014, pages 14--20. IEEE, 2014.
[2]
A. Jurgelionis, P. Fechteler, P. Eisert, F. Bellotti, H. David, J.-P. Laulajainen, R. Carmichael, V. Poulopoulos, A. Laikari, P. Perala, et al. Platform for distributed 3D gaming. International Journal of Computer Games Technology, 2009:1, 2009.
[3]
L. Lin, X. Liao, G. Tan, H. Jin, X. Yang, W. Zhang, and B. Li. LiveRender: A cloud gaming system based on compressed graphics streaming. In Proceedings of the 22nd ACM International Conference on Multimedia, pages 347--356. ACM, 2014.

Cited By

View all
  • (2023)Key Technologies for Networked Virtual EnvironmentsMultimedia Tools and Applications10.1007/s11042-023-15160-z82:27(41471-41537)Online publication date: 3-Apr-2023
  • (2020)CloudyGame: Enabling cloud gaming on the edge with dynamic asset streaming and shared game instancesMultimedia Tools and Applications10.1007/s11042-020-09612-zOnline publication date: 27-Aug-2020
  • (2019)A Framework for Adaptive Residual Streaming for Single-Player Cloud GamingACM Transactions on Multimedia Computing, Communications, and Applications10.1145/333649815:2s(1-23)Online publication date: 19-Jul-2019
  • Show More Cited By

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Published In

cover image ACM Conferences
MM '16: Proceedings of the 24th ACM international conference on Multimedia
October 2016
1542 pages
ISBN:9781450336031
DOI:10.1145/2964284
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 October 2016

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Author Tags

  1. cloud game
  2. content streaming
  3. file streaming
  4. game
  5. gamelet
  6. gamelets
  7. interactive media
  8. micro-cloud

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  • Demonstration

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MM '16
Sponsor:
MM '16: ACM Multimedia Conference
October 15 - 19, 2016
Amsterdam, The Netherlands

Acceptance Rates

MM '16 Paper Acceptance Rate 52 of 237 submissions, 22%;
Overall Acceptance Rate 995 of 4,171 submissions, 24%

Upcoming Conference

MM '24
The 32nd ACM International Conference on Multimedia
October 28 - November 1, 2024
Melbourne , VIC , Australia

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Cited By

View all
  • (2023)Key Technologies for Networked Virtual EnvironmentsMultimedia Tools and Applications10.1007/s11042-023-15160-z82:27(41471-41537)Online publication date: 3-Apr-2023
  • (2020)CloudyGame: Enabling cloud gaming on the edge with dynamic asset streaming and shared game instancesMultimedia Tools and Applications10.1007/s11042-020-09612-zOnline publication date: 27-Aug-2020
  • (2019)A Framework for Adaptive Residual Streaming for Single-Player Cloud GamingACM Transactions on Multimedia Computing, Communications, and Applications10.1145/333649815:2s(1-23)Online publication date: 19-Jul-2019
  • (2018)Cloud-Based Dynamic Streaming and Loading of 3D Scene2018 International Conference on Cyberworlds (CW)10.1109/CW.2018.00079(409-414)Online publication date: Oct-2018
  • (2017)CloudHideProceedings of the on Thematic Workshops of ACM Multimedia 201710.1145/3126686.3126777(144-152)Online publication date: 23-Oct-2017

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