Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleApril 2023
Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning
OzCHI '22: Proceedings of the 34th Australian Conference on Human-Computer InteractionPages 180–192https://doi.org/10.1145/3572921.3572927Shift planning plays a key role for the health and well-being of healthcare workers. It determines when they work and when they can take time off to recover or engage in social activities. Current computer-support in shift planning is typically designed ...
- articleDecember 2011
Assessing and improving the front end activities of software development
International Journal of Business Information Systems (IJBIS), Volume 7, Issue 1Pages 41–59https://doi.org/10.1504/IJBIS.2011.037296The most significant benefits in software development can be achieved through improvements in the front end activities. By improving these processes, the likelihood of delivering high quality software and future business success increases. In this paper,...
- extended-abstractApril 2009
Exertion in networked games
FDG '09: Proceedings of the 4th International Conference on Foundations of Digital GamesPages 346–348https://doi.org/10.1145/1536513.1536578Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the players have to be in the same physical location together in order to ...
- research-articleApril 2009
Design influence on social play in distributed exertion games
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1539–1548https://doi.org/10.1145/1518701.1518938Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. These exertion games have potential health benefits by promoting exercise. It ...
- research-articleNovember 2008
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis
Computers in Entertainment (CIE), Volume 6, Issue 3Article No.: 36, Pages 1–31https://doi.org/10.1145/1394021.1394029Physical leisure games can be beneficial to physical as well as mental health and offer a means to connect with others socially. However, players have to be in the same physical location to play. Recent trends in the gaming industry and research labs ...
- research-articleApril 2008
Remote impact: shadowboxing over a distance
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing SystemsPages 2291–2296https://doi.org/10.1145/1358628.1358672People use a wide range of intensity when interacting with artifacts and one another, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions restrained to limited force and do not consider extreme ...
- research-articleDecember 2007
A physical three-way interactive game based on table tennis
IE '07: Proceedings of the 4th Australasian conference on Interactive entertainmentArticle No.: 18, Pages 1–7Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. We have developed a networked table tennis-like game that ...
- ArticleNovember 2007
Brute force as input for networked gaming
OZCHI '07: Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User InterfacesPages 167–170https://doi.org/10.1145/1324892.1324922Bodily activities such as sports have many physical and mental health benefits. The associated physical interactions are often of an exertion character and facilitate the use of brute force and intense physical actions. On the other hand, computer ...
- ArticleNovember 2007
Evaluating a distributed physical leisure game for three players
OZCHI '07: Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User InterfacesPages 143–150https://doi.org/10.1145/1324892.1324919Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. We have developed a networked table tennis-like game that ...
- ArticleJune 2007
Building a table tennis game for three players
ACE '07: Proceedings of the international conference on Advances in computer entertainment technologyPages 179–182https://doi.org/10.1145/1255047.1255083Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. Networked computer games support players in ...