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Design influence on social play in distributed exertion games

Published: 04 April 2009 Publication History

Abstract

Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. These exertion games have potential health benefits by promoting exercise. It is also believed that they can facilitate social play between players and that social play can improve participation in exertion games. However, there is currently a lack of understanding of how to design games to support these effects. In this paper, we present a qualitative case study that illustrates how networked environments support social play in exertion games and how this can help to gain an understanding of existing games and support the design of future games. This work offers a preliminary analytical and descriptive account of the relationship between exertion and social play in such a game and highlights the influence of design with the aim of utilizing the attributed benefits of exertion and social play.

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    cover image ACM Conferences
    CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2009
    2426 pages
    ISBN:9781605582467
    DOI:10.1145/1518701
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 04 April 2009

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    Author Tags

    1. active
    2. design space
    3. exergaming
    4. exertion interface
    5. exhausting
    6. interaction
    7. physical
    8. social
    9. sports
    10. tangible
    11. team spirit
    12. videoconferencing

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    CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2024)Grand challenges in WaterHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642052(1-18)Online publication date: 11-May-2024
    • (2023)Towards Designing Playful Bodily ExtensionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581165(1-20)Online publication date: 19-Apr-2023
    • (2023)Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger PlayersInternational Journal of Human–Computer Interaction10.1080/10447318.2023.217515740:11(2838-2861)Online publication date: 16-Feb-2023
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    • (2021)Goalkeeper: A Zero-Sum Exergame for Motivating Physical ActivityHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_5(65-86)Online publication date: 26-Aug-2021
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