Cited By
View all- Chan GArya AOrji RZhao ZWhitehead A(2023)Increasing motivation in social exercise games: personalising gamification elements to player typeBehaviour & Information Technology10.1080/0144929X.2023.2255293(1-31)Online publication date: 13-Sep-2023
- Chan GAlslaity AReen JAnukem SOrji R(2023)GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical ActivityPersuasive Technology10.1007/978-3-031-30933-5_22(337-356)Online publication date: 19-Apr-2023
- Guneysu Ozgur AWessel MJohal WSharma KÖzgür AVuadens PMondada FHummel FDillenbourg PKanda TŜabanović SHoffman GTapus A(2018)Iterative Design of an Upper Limb Rehabilitation Game with Tangible RobotsProceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3171221.3171262(241-250)Online publication date: 26-Feb-2018
- Show More Cited By