skip to main content
10.1145/2145204.2145332acmconferencesArticle/Chapter ViewAbstractPublication PagescscwConference Proceedingsconference-collections
research-article

Transforming solitary exercises into social exergames

Published: 11 February 2012 Publication History

Abstract

This paper discusses an approach for transforming solitary exercises into social exergames. We frame our discussion by highlighting the relation between the original exercises and game interactions, and by analyzing an example exergame which is successfully transformed from its original solitary exercise. We present a user study of the exergame that evaluates the need for holistic transformation strategies from solitary exercises into social exergames.

References

[1]
Ahn, M., et al. Running or gaming, In Proc. ACE 2009, ACM.
[2]
Ainsworth, B. E., et al. Compendium of physical activities: energy costs of human movement. Medicine and science in sports and exercise, 25 (1993), 71--80.
[3]
Campbell, T., et al. Game design principles in everyday fitness applications. In Proc. CSCW 2008, ACM.
[4]
Cohen, S. Social relationships and health. American Psychologist, 59 (2004), 676--684.
[5]
Fletcher, G. F., et al. Statement on exercise: benefits and recommendations for physical activity programs for all Americans, Circulation, 94 (1996), 857--862.
[6]
Gibson, J.J. The ecological approach to visual perception. Lawrence Erlbaum, 1986
[7]
Mueller, F., et al. Designing Sports: A Framework for Exertion Games. In Proc. CHI 2011, ACM.
[8]
Mueller, F. and Gibbs, M. R. A table tennis game for three players. In Proc. OZCHI 2006, ACM.
[9]
Mueller, F., et al. Jogging over a distance between Europe and Australia. In Proc. UIST 2010, ACM.
[10]
Nike + iPod. http://www.apple.com/ipod/nike
[11]
Novak, J. Game Development Essentials. Delmar, 2007.
[12]
Wii Olympics. http://www.olympicvideogames.com/
[13]
Salen, K. and Zimmerman, E. Rules of Play: Game Design Fundamentals. MIT Press, 2003.
[14]
Song, H., et al. Intrinsic motivation in exergames, In Proc. the annual conference of the int'l communication association, 2010.
[15]
Stach, T., et al. Heart rate control of exercise video games. In Proc. GI 2009, ACM.
[16]
Wulf, V., et al. Computer Supported Collaborative Sports, In Proc. ICEC 2004, IFIP.

Cited By

View all
  • (2023)Increasing motivation in social exercise games: personalising gamification elements to player typeBehaviour & Information Technology10.1080/0144929X.2023.2255293(1-31)Online publication date: 13-Sep-2023
  • (2023)GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical ActivityPersuasive Technology10.1007/978-3-031-30933-5_22(337-356)Online publication date: 19-Apr-2023
  • (2018)Iterative Design of an Upper Limb Rehabilitation Game with Tangible RobotsProceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3171221.3171262(241-250)Online publication date: 26-Feb-2018
  • Show More Cited By

Index Terms

  1. Transforming solitary exercises into social exergames

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
    February 2012
    1460 pages
    ISBN:9781450310864
    DOI:10.1145/2145204
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 February 2012

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. exercise
    2. game design.
    3. interaction
    4. social
    5. solitary

    Qualifiers

    • Research-article

    Conference

    CSCW '12
    Sponsor:
    CSCW '12: Computer Supported Cooperative Work
    February 11 - 15, 2012
    Washington, Seattle, USA

    Acceptance Rates

    CSCW '12 Paper Acceptance Rate 164 of 415 submissions, 40%;
    Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

    Upcoming Conference

    CSCW '24

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)27
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 16 Oct 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Increasing motivation in social exercise games: personalising gamification elements to player typeBehaviour & Information Technology10.1080/0144929X.2023.2255293(1-31)Online publication date: 13-Sep-2023
    • (2023)GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical ActivityPersuasive Technology10.1007/978-3-031-30933-5_22(337-356)Online publication date: 19-Apr-2023
    • (2018)Iterative Design of an Upper Limb Rehabilitation Game with Tangible RobotsProceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3171221.3171262(241-250)Online publication date: 26-Feb-2018
    • (2017)13 Game Lenses for Designing Diverse Interactive Jogging SystemsProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116607(43-56)Online publication date: 15-Oct-2017
    • (2016)Exertion GamesFoundations and Trends in Human-Computer Interaction10.1561/110000004110:1(1-86)Online publication date: 29-Dec-2016
    • (2016)Designing Interactive Multiswimmer ExergamesACM Transactions on Sensor Networks10.1145/288839912:3(1-40)Online publication date: 26-Jul-2016
    • (2016)SwimTrainProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858579(1692-1704)Online publication date: 7-May-2016
    • (2016)Applying Exergaming Input to Standard Commercial Digital GamesProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892274(1886-1895)Online publication date: 7-May-2016
    • (2015)Jogging with a QuadcopterProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702472(2023-2032)Online publication date: 18-Apr-2015
    • (2015)Keepin' it RealProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702243(2003-2012)Online publication date: 18-Apr-2015
    • Show More Cited By

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media