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Immersive experiences in the home: a field trial on stereoscopic 3DTV

Published: 22 October 2013 Publication History

Abstract

Announced as an immersive technology stereoscopic 3D (S-3D) is actively implemented in consumer electronics. S-3D is capable of producing a sense of presence for the viewers, yet bottlenecks such as visual discomfort still exist. This research investigates the experiences of presence and visual comfort when watching S-3D content in the home, hereby focusing on both user characteristics and environmental factors, in particular light circumstances. This was researched using a mixed method design, involving in-depth interviews, diary study, quantitative survey as well as three subjective tests. Sensations of presence as well as the S-3D visualizations in itself can motivate viewers to watch S-3D. Moreover, there is a clear trade off between these positive sensations and discomforts derived from the nature of S-3D and the S-3D glasses. In addition, both visual comfort and presence are significantly influenced by the given light circumstances.

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  1. Immersive experiences in the home: a field trial on stereoscopic 3DTV

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    cover image ACM Conferences
    ImmersiveMe '13: Proceedings of the 2013 ACM international workshop on Immersive media experiences
    October 2013
    68 pages
    ISBN:9781450324021
    DOI:10.1145/2512142
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 22 October 2013

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    Author Tags

    1. 3dtv
    2. ambilight
    3. human factors
    4. mixed method
    5. presence
    6. stereoscopic 3d

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    MM '13
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    MM '13: ACM Multimedia Conference
    October 22, 2013
    Barcelona, Spain

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    ImmersiveMe '13 Paper Acceptance Rate 6 of 19 submissions, 32%;
    Overall Acceptance Rate 11 of 31 submissions, 35%

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