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Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems

Published: 17 October 2019 Publication History

Abstract

Dynamic difficulty adjustment (DDA) systems can improve the player experience (PX). Allowing the player to make difficulty adjustment decisions can lead to an improved sense of control. However, we hypothesize that shifting the responsibility for making difficulty adjustment decisions from the computational system to the player may be detrimental to the overall PX. We conducted a controlled experiment, analyzing data from 84 participants, to investigate how (1) the way difficulty choices are presented (integrated into game mechanics or direct control) and (2) the frequency of presenting these choices to the player (once, periodically, or constantly) affects the PX. Our findings show that integrated choices lead to an improved PX along some PX dimensions. Presenting choices once or constantly yields poorer PX compared to presenting choices periodically. The results also demonstrate interaction effects between the two experiment factors, suggesting the need for more deliberate design decisions when designing for difficulty adjustment.

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  • (2024)Dynamic difficulty adjustment approaches in video games: a systematic literature reviewMultimedia Tools and Applications10.1007/s11042-024-18768-x83:35(83227-83274)Online publication date: 12-Mar-2024
  • (2022)Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and DifferencesProceedings of the 2022 ACM Symposium on Spatial User Interaction10.1145/3565970.3567684(1-11)Online publication date: 1-Dec-2022
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      cover image ACM Conferences
      CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
      October 2019
      680 pages
      ISBN:9781450366885
      DOI:10.1145/3311350
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      Published: 17 October 2019

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      Author Tags

      1. difficulty adjustment
      2. difficulty integration
      3. player-oriented
      4. task difficulty
      5. user experience
      6. video games

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      • (2024)Dynamic difficulty adjustment approaches in video games: a systematic literature reviewMultimedia Tools and Applications10.1007/s11042-024-18768-x83:35(83227-83274)Online publication date: 12-Mar-2024
      • (2022)Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and DifferencesProceedings of the 2022 ACM Symposium on Spatial User Interaction10.1145/3565970.3567684(1-11)Online publication date: 1-Dec-2022
      • (2022)Developing Intentional Relationships with Technologies: An Exploratory Study of Players’ Experiences with Built-in Interventions in GamesProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533460(745-758)Online publication date: 13-Jun-2022
      • (2022)Diversifying dynamic difficulty adjustment agent by integrating player state models into Monte-Carlo tree searchExpert Systems with Applications: An International Journal10.1016/j.eswa.2022.117677205:COnline publication date: 1-Nov-2022
      • (2021)Case Studies in Game-Based Complex LearningMultimodal Technologies and Interaction10.3390/mti51200725:12(72)Online publication date: 23-Nov-2021
      • (2021)Flow Encourages Task Focus, but Frustration Drives Task SwitchingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445678(1-8)Online publication date: 6-May-2021
      • (2021)Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning GameInternational Journal of Artificial Intelligence in Education10.1007/s40593-021-00250-632:1(120-150)Online publication date: 13-Apr-2021
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      • (2020)A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual NovelsProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403004(1-13)Online publication date: 15-Sep-2020
      • (2020)Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty AdjustmentProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376423(1-10)Online publication date: 21-Apr-2020

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