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Introducing a Concept of Gamification to Microscopic Suturing Training

Published: 18 April 2022 Publication History

Abstract

Microscopic suturing in neurosurgery is a difficult medical technique that requires time to master. Since skilled neurosurgeons are busy and have little time to train novice surgeons, novice surgeons must train alone in monotonous tasks to acquire the skill. This paper proposes a training system that incorporates gamification elements, such as scoring and displaying feedback, to increase motivation for the training. The system detects the technical factors required for microsurgery from the microscope training videos and calculates the scoring using those elements. This paper formulates important elements for microsurgery and discusses the detection method. We also implement scoring and visual feedback to make the user aware of these elements.

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MP4 File (Poster_presentation.mp4)
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MP4 File (AH22_Suture_final.mp4)
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References

[1]
Kanako Harada, Akio Morita, Yoshiaki Minakawa, Young�Min Baek, Shigeo Sora, Naohiko Sugita, Toshikazu Kimura, Rokuya Tanikawa, Tatsuya Ishikawa, and Mamoru Mitsuishi. 2015. Assessing Microneurosurgical Skill with Medico-Engineering Technology. World Neurosurgery 84, 4 (2015), 964–971. https://doi.org/10.1016/j.wneu.2015.05.033
[2]
Biyun Huang and Khe Foon Hew. 2015. Do points, badges and leaderboard increase learning and activity: A quasi-experiment on the effects of gamification. In Proceedings of the 23rd International Conference on Computers in Education. Society for Computer in Education Hangzhou, China, 275–280.
[3]
Tomohiro Inoue, Naoto Kunii, Atsushi Kumakiri, Ryohei Otani, Akira Tamura, Isamu Saito, and Kazuo Tsutsumi. 2009. The Role of 10–0 Suturing Training under Desktype Microscope for the Mastery of Cerebrovascular Surgery: The Effectiveness of 80,000 Stitches. Surgery for Cerebral Stroke 37, 4 (2009), 247–252. https://doi.org/10.2335/scs.37.247
[4]
Tomohiro Inoue, Kazuo Tsutsumi, Shinobu Adachi, Shota Tanaka, Kuniaki Saito, and Naoto Kunii. 2006. Effectiveness of suturing training with 10-0 nylon under fixed and maximum magnification (×20) using desk type microscope. Surgical Neurology 66, 2 (2006), 183–187. https://doi.org/10.1016/j.surneu.2005.11.064
[5]
Mikihito Matsuura, Shio Miyafuji, Erwin Wu, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, and Hideki Koike. 2021. CV-Based Analysis for Microscopic Gauze Suturing Training. In Augmented Humans Conference 2021(Rovaniemi, Finland) (AHs’21). Association for Computing Machinery, New York, NY, USA, 169–173. https://doi.org/10.1145/3458709.3458991
[6]
Dominik Siemon and Linda Eckardt. 2017. Gamification of Teaching in Higher Education. In Gamification. Springer, Cham, 153–164. https://doi.org/10.1007/978-3-319-45557-0_11
[7]
Matthias Süncksen, Henner Bendig, Michael Teistler, Markus Wagner, Oliver Johannes Bott, and Klaus Dresing. 2018. Gamification and virtual reality for teaching mobile x-ray imaging. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). 1–7. https://doi.org/10.1109/SeGAH.2018.8401364

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  • (2023)GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedbackProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582704(15-26)Online publication date: 12-Mar-2023

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cover image ACM Other conferences
AHs '22: Proceedings of the Augmented Humans International Conference 2022
March 2022
350 pages
ISBN:9781450396325
DOI:10.1145/3519391
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 April 2022

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Author Tags

  1. CV-based tracking
  2. Gamification
  3. Neurosurgical training
  4. Visual feedback

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  • Poster
  • Research
  • Refereed limited

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  • JST CREST

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AHs 2022
AHs 2022: Augmented Humans 2022
March 13 - 15, 2022
Kashiwa, Chiba, Japan

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  • (2023)GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedbackProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582704(15-26)Online publication date: 12-Mar-2023

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