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The generalized perceived input point model and how to double touch accuracy by extracting fingerprints

Published: 10 April 2010 Publication History

Abstract

It is generally assumed that touch input cannot be accurate because of the fat finger problem, i.e., the softness of the fingertip combined with the occlusion of the target by the finger. In this paper, we show that this is not the case. We base our argument on a new model of touch inaccuracy. Our model is not based on the fat finger problem, but on the perceived input point model. In its published form, this model states that touch screens report touch location at an offset from the intended target. We generalize this model so that it represents offsets for individual finger postures and users. We thereby switch from the traditional 2D model of touch to a model that considers touch a phenomenon in 3-space. We report a user study, in which the generalized model explained 67% of the touch inaccuracy that was previously attributed to the fat finger problem.
In the second half of this paper, we present two devices that exploit the new model in order to improve touch accuracy. Both model touch on per-posture and per-user basis in order to increase accuracy by applying respective offsets. Our RidgePad prototype extracts posture and user ID from the user's fingerprint during each touch interaction. In a user study, it achieved 1.8 times higher accuracy than a simulated capacitive baseline condition. A prototype based on optical tracking achieved even 3.3 times higher accuracy. The increase in accuracy can be used to make touch interfaces more reliable, to pack up to 3.32 > 10 times more controls into the same surface, or to bring touch input to very small mobile devices.

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      cover image ACM Conferences
      CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2010
      2690 pages
      ISBN:9781605589299
      DOI:10.1145/1753326
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      Published: 10 April 2010

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      Author Tags

      1. 6dof
      2. fingerprint scanner
      3. input
      4. mobile devices
      5. pointing
      6. precision
      7. targeting
      8. touch
      9. touch pad
      10. touch screen

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      • (2024)The Ability-Based Design Mobile Toolkit (ABD-MT): Developer Support for Runtime Interface Adaptation Based on Users' AbilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36765248:MHCI(1-26)Online publication date: 24-Sep-2024
      • (2024)Model Touch Pointing and Detect Parkinson's Disease via a Mobile GameProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36596278:2(1-24)Online publication date: 15-May-2024
      • (2024)SwivelTouch: Boosting Touchscreen Input with 3D Finger Rotation GestureProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36595848:2(1-30)Online publication date: 15-May-2024
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      • (2024)Behavioral Differences between Tap and Swipe: Observations on Time, Error, Touch-point Distribution, and Trajectory for Tap-and-swipe Enabled TargetsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642272(1-12)Online publication date: 11-May-2024
      • (2024)Impact of Fingernails Length on Mobile Tactile InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642037(1-21)Online publication date: 11-May-2024
      • (2024)Exploring the Affordance Effect of Visual Properties Associated with Virtual Keyboard Buttons on SmartphonesInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2389349(1-20)Online publication date: 14-Aug-2024
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