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World's first wearable humanoid robot that augments our emotions

Published: 02 April 2010 Publication History

Abstract

In the paper we are proposing a conceptually novel approach to reinforcing (intensifying) own feelings and reproducing (simulating) the emotions felt by the partner during online communication through wearable humanoid robot. The core component, Affect Analysis Model, automatically recognizes nine emotions from text. The detected emotion is stimulated by innovative haptic devices integrated into the robot. The implemented system can considerably enhance the emotionally immersive experience of real-time messaging. Users can not only exchange messages but also emotionally and physically feel the presence of the communication partner (e.g., family member, friend, or beloved person).

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  • (2022)SoftSAR: The New Softer Side of Socially Assistive Robots—Soft Robotics with Social Human–Robot Interaction SkillsSensors10.3390/s2301043223:1(432)Online publication date: 30-Dec-2022
  • (2022)TickleFoot: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke LaughterACM Transactions on Computer-Human Interaction10.1145/349049629:3(1-23)Online publication date: 14-Jan-2022
  • (2021)Flexi Card Game: A Design Toolkit for Unconventional Communication Systems for Long-Distance RelationshipsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440650(1-16)Online publication date: 14-Feb-2021
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cover image ACM Other conferences
AH '10: Proceedings of the 1st Augmented Human International Conference
April 2010
175 pages
ISBN:9781605588254
DOI:10.1145/1785455
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 02 April 2010

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Author Tags

  1. 3D world
  2. affective user interfaces
  3. haptic communication
  4. haptic display
  5. instant messaging
  6. online communication
  7. tactile display
  8. wearable humanoid robot

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AH '10

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AH '10 Paper Acceptance Rate 25 of 46 submissions, 54%;
Overall Acceptance Rate 121 of 306 submissions, 40%

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Cited By

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  • (2022)SoftSAR: The New Softer Side of Socially Assistive Robots—Soft Robotics with Social Human–Robot Interaction SkillsSensors10.3390/s2301043223:1(432)Online publication date: 30-Dec-2022
  • (2022)TickleFoot: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke LaughterACM Transactions on Computer-Human Interaction10.1145/349049629:3(1-23)Online publication date: 14-Jan-2022
  • (2021)Flexi Card Game: A Design Toolkit for Unconventional Communication Systems for Long-Distance RelationshipsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440650(1-16)Online publication date: 14-Feb-2021
  • (2020)Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual AssistanceProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403020(1-12)Online publication date: 15-Sep-2020
  • (2019)Beyond the ScreenInternational Journal of Mobile Human Computer Interaction10.4018/IJMHCI.201910010311:4(31-39)Online publication date: Oct-2019
  • (2018)Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s ImaginationInformation10.3390/info90200329:2(32)Online publication date: 1-Feb-2018
  • (2018)Review of unconventional user interfaces for emotional communication between long-distance partnersProceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3229434.3229467(1-10)Online publication date: 3-Sep-2018
  • (2017)Emotion ActuatorProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025953(6133-6146)Online publication date: 2-May-2017
  • (2017)Laughter and Tickles: Toward Novel Approaches for Emotion and Behavior ElicitationIEEE Transactions on Affective Computing10.1109/TAFFC.2017.27574918:4(508-521)Online publication date: 1-Oct-2017
  • (2017)Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Vest in an Urban SpaceRecent Advances in Technologies for Inclusive Well-Being10.1007/978-3-319-49879-9_10(183-220)Online publication date: 19-Feb-2017
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