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Revisiting peephole pointing: a study of target acquisition with a handheld projector

Published: 21 September 2012 Publication History

Abstract

Peephole pointing is a promising interaction technique for large workspaces that contain more information than can be appropriately displayed on a single screen. In peephole pointing a window to the virtual workspace is moved in space to reveal additional content. In 2008, two different models for peephole pointing were discussed. Cao, Li and Balakrishnan proposed a two-component model, whereas Rohs and Oulasvirta investigated a similar model, but concluded that Fitts' law is sufficient for predicting peephole pointing performance. We present a user study performed with a handheld projector showing that Cao et al.'s model only outperforms Fitts' law in prediction accuracy when different peephole sizes are used and users have no prior knowledge of target location. Nevertheless, Fitts' law succeeds under the conditions most likely to occur. Additionally, we show that target overshooting is a key characteristic of peephole pointing and present the implementation of an orientation aware handheld projector that enables peephole interaction without instrumenting the environment.

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cover image ACM Conferences
MobileHCI '12: Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
September 2012
468 pages
ISBN:9781450311052
DOI:10.1145/2371574
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 21 September 2012

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Author Tags

  1. fitts' law
  2. modeling
  3. peephole pointing
  4. pico projector

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  • (2023)Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332023529:11(4740-4750)Online publication date: 1-Nov-2023
  • (2023)A scrolling performance model based on two-dimensional touch peephole interactionsBehaviour & Information Technology10.1080/0144929X.2023.222677743:9(1758-1768)Online publication date: 20-Jun-2023
  • (2020)Bring2MeProceedings of the 2020 International Conference on Advanced Visual Interfaces10.1145/3399715.3399842(1-9)Online publication date: 28-Sep-2020
  • (2020)Modeling Angle-Based Pointing Tasks in Augmented Reality InterfacesIEEE Access10.1109/ACCESS.2020.30319578(192597-192607)Online publication date: 2020
  • (2016)Survey of Interactive Displays through Mobile ProjectionsInternational Journal of Mobile Human Computer Interaction10.4018/IJMHCI.20161001028:4(29-41)Online publication date: 1-Oct-2016
  • (2016)Moving Ahead with Peephole PointingProceedings of the 2016 Symposium on Spatial User Interaction10.1145/2983310.2985756(107-110)Online publication date: 15-Oct-2016
  • (2014)Investigating the effectiveness of peephole interaction for smartwatches in a map navigation taskProceedings of the 16th international conference on Human-computer interaction with mobile devices & services10.1145/2628363.2628393(291-294)Online publication date: 23-Sep-2014
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  • (2013)Supporting and Exploiting Spatial Memory in User InterfacesFoundations and Trends in Human-Computer Interaction10.1561/11000000466:1(1-84)Online publication date: 4-Dec-2013
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