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Artists and technologists working together (panel)

Published: 01 November 1998 Publication History
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References

[1]
Snow, C.P., The Two Cultures, Cambridge University Press, 1959.
[2]
Naimark, M., BE NOW HERE (Welcome to the Neighborhood), http://www.interval.com/projects/be_now_here/.

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  • (2012)Co-creativity fusions in interdisciplinary augmented reality game developments2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)10.1109/ISMAR-AMH.2012.6483988(47-56)Online publication date: Nov-2012
  • (2010)Sonic Onyx: Case Study of an Interactive ArtworkArts and Technology10.1007/978-3-642-11577-6_6(40-47)Online publication date: 2010
  • (2009)Information Technology and Art: Concepts and State of the PracticeHandbook of Multimedia for Digital Entertainment and Arts10.1007/978-0-387-89024-1_25(567-592)Online publication date: 9-Jun-2009
  • Show More Cited By

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cover image ACM Conferences
UIST '98: Proceedings of the 11th annual ACM symposium on User interface software and technology
November 1998
219 pages
ISBN:1581130341
DOI:10.1145/288392
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 1998

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Author Tags

  1. are and technology
  2. interdisciplinary teams
  3. the two cultures

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UIST98
UIST98: Eleventh Annual Symposium on User Interface Software and Technology
November 1 - 4, 1998
California, San Francisco, USA

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Overall Acceptance Rate 561 of 2,567 submissions, 22%

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Cited By

View all
  • (2012)Co-creativity fusions in interdisciplinary augmented reality game developments2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)10.1109/ISMAR-AMH.2012.6483988(47-56)Online publication date: Nov-2012
  • (2010)Sonic Onyx: Case Study of an Interactive ArtworkArts and Technology10.1007/978-3-642-11577-6_6(40-47)Online publication date: 2010
  • (2009)Information Technology and Art: Concepts and State of the PracticeHandbook of Multimedia for Digital Entertainment and Arts10.1007/978-0-387-89024-1_25(567-592)Online publication date: 9-Jun-2009
  • (2008)SArt: Towards Innovation at the Intersection of Software Engineering and ArtInformation Systems Development10.1007/978-0-387-78578-3_17(809-827)Online publication date: 12-Sep-2008

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