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Abstract Machines: Overlaying Virtual Worlds on Physical Rides

Published: 02 May 2019 Publication History

Abstract

Overlaying virtual worlds onto existing physical rides and altering the sensations of motion can deliver new experiences of thrill, but designing how motion is mapped between physical ride and virtual world is challenging. In this paper, we present the notion of an abstract machine, a new form of intermediate design knowledge that communicates motion mappings at the level of metaphor, mechanism and implementation. Following a performance-led, in-the-wild approach we report lessons from creating and touring VR Playground, a ride that overlays four distinct abstract machines and virtual worlds on a playground swing. We compare the artist's rationale with riders' reported experiences and analysis of their physical behaviours to reveal the distinct thrills of each abstract machine. Finally, we discuss how to make and use abstract machines in terms of heuristics for designing motion mappings, principles for virtual world design and communicating experiences to riders.

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  • (2024)Physical Locomotion for Virtual EnvironmentsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638187(1-6)Online publication date: 11-May-2024
  • (2024)Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642192(1-17)Online publication date: 11-May-2024
  • (2022)Kintsugi VR: Designing with Fractured ObjectsProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529966(95-108)Online publication date: 21-Jun-2022
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    cover image ACM Conferences
    CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    9077 pages
    ISBN:9781450359702
    DOI:10.1145/3290605
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 02 May 2019

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    Author Tags

    1. abstract machines
    2. design knowledge
    3. rides
    4. thrill
    5. virtual reality
    6. visual kinaesthetic experiences

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    CHI '19 Paper Acceptance Rate 703 of 2,958 submissions, 24%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)Physical Locomotion for Virtual EnvironmentsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638187(1-6)Online publication date: 11-May-2024
    • (2024)Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642192(1-17)Online publication date: 11-May-2024
    • (2022)Kintsugi VR: Designing with Fractured ObjectsProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529966(95-108)Online publication date: 21-Jun-2022
    • (2021)Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality NarrativeProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440635(1-9)Online publication date: 14-Feb-2021
    • (2021)IllusionsPhysics for the Whole Body in Playgrounds and Amusement Parks10.1063/9780735423503_009(9-1-9-18)Online publication date: 10-Nov-2021
    • (2020)Designing Digital Vertigo ExperiencesACM Transactions on Computer-Human Interaction10.1145/338716727:3(1-30)Online publication date: 31-May-2020
    • (2020)Soma Design and Sensory MisalignmentProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376812(1-12)Online publication date: 21-Apr-2020
    • (2019)The Limitations of RealityProceedings of the Halfway to the Future Symposium 201910.1145/3363384.3363475(1-4)Online publication date: 19-Nov-2019
    • (2019)Sensory Alignment in Immersive EntertainmentProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300930(1-13)Online publication date: 2-May-2019

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