skip to main content
10.1145/340916.340927acmconferencesArticle/Chapter ViewAbstractPublication PagesnparConference Proceedingsconference-collections
Article
Free access

Harold: a world made of drawings

Published: 05 June 2000 Publication History
First page of PDF

References

[1]
"OpenGL Architecture Review Board". OpenGL Reference Manual, 2nd Edition. Addison-Wesley Developer's Press, 1996.
[2]
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John E Hughes, and Ronen Barzel. An interface for sketching 3d curves. In 1999 Symposium on Interactive 3D Graphics, pages 17-2 i. ACM SIGGRAPH, April 1999.
[3]
Cassidy J. Curtis, Sean E. Anderson, Joshua E. Seims, Kurt W. Fleischer, and David H. Salesin. Computer-generated watercolor. In SIGGRAPH 97 Conference Proceedings, pages 421- 430. ACM SIGGRAPH, August 1997.
[4]
Amy Gooch, Bruce Gooch, Peter Shirley, and Elaine Cohen. A non-photorealistic lighting model for automatic technical illustration. In Michael Cohen, editor, SIGGRAPH 98 Conference Proceedings, pages 447-452. ACM SIGGRAPH, July 1998.
[5]
Craig Hickman. Kid pix: The early years. http://pixelpoppin.com/kidpix/KPHistory/.
[6]
Youichi Horry, Ken ichi Anjyo, and Kiyoshi Arai. Tour into the picture: Using a spidery mesh interface to make animation from a single image. In SIGGRAPH 97 Conference Proceedings, pages 225-232. ACM SIGGRAPH, August 1997.
[7]
Siu Chi Hsu and Irene H. Lee. Drawing and animation using skeletal strokes. In SIGGRAPH 94 Conference Proceedings, pages 109-118. ACM SIGGRAPH, July 1994.
[8]
Siu Chi Hsu, Irene H. Lee, and N. E. Wisema. Skeletal strokes. In Proceedings of UIST 93, pages 197-206. ACM SIGCHI, November 1993.
[9]
Takeo Igarashi, Reiko Kadobayahi, Kenji Mase, and Hiehiko Tanaka. Path drawing for 3d walkthrough. In Proceedings of UIST 98. ACM SIGCHI, November 1998.
[10]
Takeo Igarashi, Satoshi Matsuoka, and Hidehiko Tanaka. Teddy: A sketching interface for 3d freeform design. In SIG- GRAPH 99 Conference Proceedings, pages 409-416. ACM SIGGRAPH, August 1999.
[11]
Crockett Johnson. Harold and the Purple Crayon. Harper- Collins Juvenile Books, 1977.
[12]
Michael A. Kowalski, Lee Markosian, J.D. Northrup, Lubomir Bourdev, Ronen Barzel, Loring S. Holden, and John F. Hughes. Art-based rendering of fur, grass, and trees. In SIGGRAPH 99 Conference Proceedings, pages 433-438. ACM SIGGRAPH, August 1999.
[13]
J. D. Northrup and Lee Markosian. Artistic silhouettes: A hybrid approach. In Non-photorealistic Animation and Rendering. ACM SIGGRAPH, June 2000.
[14]
Quantel. Quantel paint box. http://www.quantel.com.
[15]
Paul Rademacher. View-dependent geometry. In SIG- GRAPH 99 Conference Proceedings, pages 439--446. ACM SIGGRAPH, August 1999.
[16]
Alvy Ray Smith. Varieties of digital painting. ftp://ftp.alvyray.com/PstScrpt/8_Paint.ps, 1995.
[17]
Id Software. Doom. Computer game, 1993.
[18]
Osama Tolba, Julie Dorsey, and Leonard McMillan. Sketching with projective 2d strokes. In Proceedings of UIST 99. ACM SIGCHI, November 1999.
[19]
Robert C. Zeleznik, Kenneth P. Herndon, and John E Hughes. SKETCH: An interface for sketching 3D scenes. In SIG- GRAPH 96 Conference Proceedings, pages 163-170. ACM SIGGRAPH, August 1996.

Cited By

View all
  • (2024)Generative Terrain Authoring with Mid-air Hand Sketching in Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687736(1-10)Online publication date: 9-Oct-2024
  • (2022)Modeling Terrains and�Subsurface GeologyInteractive Data Processing and 3D Visualization of the Solid Earth10.1007/978-3-030-90716-7_1(1-43)Online publication date: 21-Feb-2022
  • (2019)A Brief Overview on the Evolution of Drawing MachinesIntelligent Technologies for Interactive Entertainment10.1007/978-3-030-16447-8_2(14-24)Online publication date: 31-Mar-2019
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
NPAR '00: Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
June 2000
128 pages
ISBN:1581132778
DOI:10.1145/340916
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 June 2000

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. billboards
  2. gestural interfaces
  3. scene description
  4. stroke-based rendering

Qualifiers

  • Article

Conference

NPAR00
Sponsor:

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)152
  • Downloads (Last 6 weeks)18
Reflects downloads up to 19 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Generative Terrain Authoring with Mid-air Hand Sketching in Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687736(1-10)Online publication date: 9-Oct-2024
  • (2022)Modeling Terrains and�Subsurface GeologyInteractive Data Processing and 3D Visualization of the Solid Earth10.1007/978-3-030-90716-7_1(1-43)Online publication date: 21-Feb-2022
  • (2019)A Brief Overview on the Evolution of Drawing MachinesIntelligent Technologies for Interactive Entertainment10.1007/978-3-030-16447-8_2(14-24)Online publication date: 31-Mar-2019
  • (2017)Supporting Collaborative Ideation Through Freehand Sketching of 3D-Shapes in 2D Using ColourCooperative Design, Visualization, and Engineering10.1007/978-3-319-66805-5_16(123-134)Online publication date: 26-Aug-2017
  • (2017)Sketching 3D Immersed Experiences Rapidly by Hand Through 2D Cross SectionsOnline Engineering & Internet of Things10.1007/978-3-319-64352-6_93(1001-1013)Online publication date: 13-Sep-2017
  • (2016)Interactive NPARProceedings of the Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.5555/2981324.2981337(89-96)Online publication date: 7-May-2016
  • (2016)StoreoboardProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858079(4587-4598)Online publication date: 7-May-2016
  • (2014)First person sketch-based terrain editingProceedings of Graphics Interface 201410.5555/2619648.2619684(217-224)Online publication date: 7-May-2014
  • (2014)A design space for three-dimensional curve editionProceedings of the 26th Conference on l'Interaction Homme-Machine10.1145/2670444.2670454(105-112)Online publication date: 28-Oct-2014
  • (2014)WYSIWYG Stereo Paintingwith Usability EnhancementsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2014.1720:7(957-969)Online publication date: 1-Jul-2014
  • Show More Cited By

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Get Access

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media