skip to main content
10.1145/642611.642653acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article

Ambiguity as a resource for design

Published: 05 April 2003 Publication History

Abstract

Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engagement with systems. We illustrate this with examples from contemporary arts and design practice, and distinguish three broad classes of ambiguity according to where uncertainty is located in the interpretative relationship linking person and artefact. Ambiguity of information finds its source in the artefact itself, ambiguity of context in the sociocultural discourses that are used to interpret it, and ambiguity of relationship in the interpretative and evaluative stance of the individual. For each of these categories, we describe tactics for emphasising ambiguity that may help designers and other practitioners understand and craft its use.

References

[1]
Atelier van Lieshout. A manual. K�lnischer Kunstverein and Museum Boijmans van Beuningen, Cologne, 1997.
[2]
Boucher, A., Gaver, W., Pennington, S., and Walker, B. Equator workbook one: Ideas, scenarios and proposals for the home. Royal College of Art, 2001.
[3]
BBC online. Available at: http://news.bbc.co.uk/1/hi/ entertainment/arts/1987109.stm
[4]
Crabtree, A., Hemmings, T., and Rodden, T. Pattern-based support for interactive design in domestic settings. Proc. DIS2002 (London 2002). ACM Press, pp. 265--275.
[5]
Dahley, A., Wisneski, C., and Ishii, H. Water Lamp and Pinwheels: Ambient projection of digital information into architectural space. Proc. CHI'98 Companion (1998), ACM Press, pp. 269--270.
[6]
Dunne, A. Hertzian tales: Electronic products, aesthetic experience and critical design. London, RCACRD Research Publications, 1999.
[7]
Dunne, A., and Gaver, W. The Pillow: Artist-designers in the digital age. Proc. of CHI'97 Companion (Atlanta, 1997), ACM Press.
[8]
Gaver, W., and Dunne, A. (1999). Projected Realities: Conceptual design for cultural effect. Proc. of CHI'99 (1999), ACM Press.
[9]
Gaver, W., and Hooker, B. The Presence Project. London, RCACRD Research Publications, 2001.
[10]
Gaver, W., and Martin, H. Alternatives: Exploring information appliances through conceptual design proposals. Proc. of CHI'00 (Den Haag). New York, ACM Press.
[11]
Godfrey, T. Conceptual Art. London, Phaidon, 1998.
[12]
Koleva, B., Taylor, I., Benford, S., Fraser, M., Greenhalgh, C., Schndelbach, H., vom Lehn, D., Heath, C., Row-Farr, J. & Adams, M. Orchestrating a Mixed Reality Performance. Proc. CHI'01, (Seattle, 2001), ACM Press.
[13]
Murray, P., and Murray, L. The Penguin Dictionary of Art and Artists. London: Penguin Books, 1983.
[14]
Nickerson, R. & Landauer, T. Human-computer interaction: Background and issues. In Helander, M.G., Landauer, T.K. and Prabhu, P. (eds.), Handbook of Human-Computer Interaction, 2nd edition. Amsterdam, The Netherlands: Elsevier Science.
[15]
Nicolls, C. The Mona Lisa, London Review of Books, 4 April 2002.
[16]
Read, H. A Concise History of Painting. London, Thames & Hudson, 1959.
[17]
Sassoon, D. Mona Lisa: The History of the World's Most Famous Painting. London, HarperCollins, 2001.
[18]
Weiser, M. and Brown J.S. Designing calm technology. PowerGrid Journal, v.1.01, July 1996.

Cited By

View all
  • (2024)Les « médiums malléables » : contribution à une théorie des médiums en designSciences du Design10.3917/sdd.019.0142n° 19:1(142-159)Online publication date: 8-Jul-2024
  • (2024)“Is it time for me to be authentic?”: Understanding, performing, and evaluating authenticity on BeRealNew Media & Society10.1177/14614448241267731Online publication date: 14-Aug-2024
  • (2024)Reflexive Data Curation: Opportunities and Challenges for Embracing Uncertainty in Human-AI CollaborationACM Transactions on Computer-Human Interaction10.1145/3689042Online publication date: 22-Aug-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2003
620 pages
ISBN:1581136307
DOI:10.1145/642611
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 April 2003

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. ambiguity
  2. interaction design

Qualifiers

  • Article

Conference

CHI03
Sponsor:
CHI03: Human Factors in Computing Systems
April 5 - 10, 2003
Florida, Ft. Lauderdale, USA

Acceptance Rates

CHI '03 Paper Acceptance Rate 75 of 468 submissions, 16%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)805
  • Downloads (Last 6 weeks)161
Reflects downloads up to 22 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Les « médiums malléables » : contribution à une théorie des médiums en designSciences du Design10.3917/sdd.019.0142n° 19:1(142-159)Online publication date: 8-Jul-2024
  • (2024)“Is it time for me to be authentic?”: Understanding, performing, and evaluating authenticity on BeRealNew Media & Society10.1177/14614448241267731Online publication date: 14-Aug-2024
  • (2024)Reflexive Data Curation: Opportunities and Challenges for Embracing Uncertainty in Human-AI CollaborationACM Transactions on Computer-Human Interaction10.1145/3689042Online publication date: 22-Aug-2024
  • (2024)Explainable AI Reloaded: Challenging the XAI Status Quo in the Era of Large Language ModelsProceedings of the Halfway to the Future Symposium10.1145/3686169.3686185(1-8)Online publication date: 21-Oct-2024
  • (2024)Ambiguity as a Resource to Design for a Plurality of BodiesProceedings of the Halfway to the Future Symposium10.1145/3686169.3686176(1-9)Online publication date: 21-Oct-2024
  • (2024)Reflective Design for Informal Participatory Algorithm Auditing: A Case Study with Emotion AIProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685411(1-17)Online publication date: 13-Oct-2024
  • (2024)Caring for a companion as a form of self-care. Exploring the design space for irritating companion technologies for mental healthProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685343(1-15)Online publication date: 13-Oct-2024
  • (2024)Auditory-Tactile Narratives: Designing New Embodied Auditory-Tactile Mappings Using Body MapsProceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures10.1145/3678299.3678310(105-115)Online publication date: 18-Sep-2024
  • (2024)Questions without Answers: Enjoyment of Irresolution in Mystery Player ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/36771008:CHI PLAY(1-28)Online publication date: 15-Oct-2024
  • (2024)Glowing Bodies in the Dark: Playful and Participatory Exploration of Design Ideas for Virtual RealityAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685478(1-2)Online publication date: 13-Oct-2024
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media