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SculptMate: Personalizing cultural heritage experience using fuzzy weights

Published: 16 June 2023 Publication History

Abstract

Virtual Environment (VE) technology has become increasingly popular in the cultural heritage field, providing new ways to experience and interact with cultural artifacts and sites. By creating immersive and realistic virtual environments, VE technology allows users to explore and engage with cultural heritage in a more dynamic and engaging way. Towards this direction, this study introduces SculptMate, a cutting-edge mobile application that uses advanced personalization features (fuzzy logic) to enhance the appreciation and understanding of sculptures from various eras and artistic styles. The application aims to provide users with an immersive and interactive experience, both within and beyond museum settings, by allowing them to explore and interact with an extensive collection of virtual sculptures from museums and galleries worldwide. The paper's objectives are to investigate the potential of SculptMate, examine the effectiveness of fuzzy logic in personalizing the user experience, and assess the impact of the personalized experience on user engagement and satisfaction. The novelty of this study lies in the utilization of fuzzy logic in VE for personalizing the cultural heritage experience. SculptMate has been evaluated with very promising results.

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cover image ACM Conferences
UMAP '23 Adjunct: Adjunct Proceedings of the 31st ACM Conference on User Modeling, Adaptation and Personalization
June 2023
446 pages
ISBN:9781450398916
DOI:10.1145/3563359
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 16 June 2023

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Author Tags

  1. Cultural heritage
  2. fuzzy logic
  3. personalization
  4. virtual models

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  • (2024)Conclusions of AI-Driven AR in EducationSpecial Topics in Artificial Intelligence and Augmented Reality10.1007/978-3-031-52005-1_7(157-176)Online publication date: 31-Jan-2024
  • (2024)Multi-model Evaluation of the Artificial Intelligence-Enhanced PARSAT AR SoftwareSpecial Topics in Artificial Intelligence and Augmented Reality10.1007/978-3-031-52005-1_6(131-155)Online publication date: 31-Jan-2024
  • (2024)Artificial Intelligence-Enhanced PARSAT AR Software: Architecture and ImplementationSpecial Topics in Artificial Intelligence and Augmented Reality10.1007/978-3-031-52005-1_5(93-130)Online publication date: 31-Jan-2024
  • (2024)Fuzzy Logic for Modeling the Knowledge of Users in PARSAT AR SoftwareSpecial Topics in Artificial Intelligence and Augmented Reality10.1007/978-3-031-52005-1_4(65-91)Online publication date: 31-Jan-2024
  • (2024)AI-Driven and SOLO-Based Domain Knowledge Modeling in PARSAT AR SoftwareSpecial Topics in Artificial Intelligence and Augmented Reality10.1007/978-3-031-52005-1_3(51-63)Online publication date: 31-Jan-2024
  • (2024)Review of the Literature on AI-Enhanced Augmented Reality in EducationSpecial Topics in Artificial Intelligence and Augmented Reality10.1007/978-3-031-52005-1_2(13-50)Online publication date: 31-Jan-2024
  • (2024)Introduction and Overview of AI-Enhanced Augmented Reality in EducationSpecial Topics in Artificial Intelligence and Augmented Reality10.1007/978-3-031-52005-1_1(1-11)Online publication date: 31-Jan-2024
  • (2023)Evolutionary System Design for Virtual Field Trip PlatformSustainability10.3390/su15201491715:20(14917)Online publication date: 16-Oct-2023

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