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Image caching algorithms and strategies for real time rendering of complex virtual environments

Published: 05 November 2001 Publication History

Abstract

This paper presents a study about the comparison of several methods of image cache management; image caching is a recent approach of rendering, based on the concepts of impostors and hierarchical scene subdivision, which exploits the coherence of consecutive frames in a graphic sequence. Anyway existent methods don't exploit the aspects in common with cache memory management; therefore they organize the image cache without using an optimal strategy.An implementation with variable factors and strategies is presented along with the results from the comparison of their performances.

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Cited By

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  • (2007)Analysis of coherence strategies for stereo occlusion cullingComputer Animation and Virtual Worlds10.1002/cav.21519:1(67-77)Online publication date: 17-Sep-2007
  • (2003)A Multi-Layered Image Cache for Scientific VisualizationProceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics10.1109/PVGS.2003.1249043Online publication date: 20-Oct-2003

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  1. Image caching algorithms and strategies for real time rendering of complex virtual environments

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    cover image ACM Conferences
    AFRIGRAPH '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
    November 2001
    158 pages
    ISBN:1581134460
    DOI:10.1145/513867
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 05 November 2001

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    Author Tags

    1. Image-based rendering
    2. algorithm
    3. computer graphics
    4. virtual reality

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    AFRIGRAPH '01 Paper Acceptance Rate 23 of 50 submissions, 46%;
    Overall Acceptance Rate 47 of 90 submissions, 52%

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    View all
    • (2007)Analysis of coherence strategies for stereo occlusion cullingComputer Animation and Virtual Worlds10.1002/cav.21519:1(67-77)Online publication date: 17-Sep-2007
    • (2003)A Multi-Layered Image Cache for Scientific VisualizationProceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics10.1109/PVGS.2003.1249043Online publication date: 20-Oct-2003

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