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Understanding User Strategies When Touching Arbitrary Shaped Objects

Published: 27 September 2021 Publication History

Abstract

We investigate how users touch arbitrary shapes. First, we performed semi-structured interviews with a fifteen-shape set as prop to identify touch strategies. Results reveal four main potential touch strategies, from which we devised nine mathematical candidate models. We investigate the ability of these models to predict human behaviour in a controlled experiment. We found that the center of a shape’s bounding box best approximates a user’s target location when touching arbitrary shapes. Our findings not only invite designers to use a larger variety of shapes, but can also be used to design touch interaction adapted to user behaviour using our model. As an example, they are likely to be valuable for the creation of applications exposing shapes of various complexities, like drawing applications.

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    cover image ACM Conferences
    MobileHCI '21: Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction
    September 2021
    637 pages
    ISBN:9781450383288
    DOI:10.1145/3447526
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 27 September 2021

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    Author Tags

    1. Accuracy
    2. Arbitrary Shapes
    3. Non-Rectangular Widgets
    4. Touch

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    MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction
    September 27 - October 1, 2021
    Toulouse & Virtual, France

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